
Where dreams and reality cross paths. #avatars #transhumanism #webxr #virtualreality #augmentedreality #robotics #quantumcomputing #artificialintelligence
Santa Monica, CA
Joined May 2007
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🚨 Site relaunch! dulce.com 🚨 Interactive 3D scenes (Babylon.js) , 4 animated AI avatars (Three.js + Blender), A 3D/VR web shop is coming soon for mesh & digital products, built for Meta Horizons & WebXR
Now booking new clients for immersive web & avatar projects.
Dulce Dotcom | Mixed Reality Artist | dulce303.eth retweeted
I legitimately forgot how much I adore this movie.
He's animated on ONES to match the live action footage.
That's 24 drawings per second for 1 hr 44 min
6,240
Richard Williams was deranged and I highly recommend his textbook/video series for those learning animation basics.
Dulce Dotcom | Mixed Reality Artist | dulce303.eth retweeted
🚨 Claude Fable 5.1 vs GPT-6 Astra (today)
Same exact prompt ↓
But Astra's output looks noticeably weaker less detail, less polish, and the overall result just doesn’t hit the same
It honestly feels like Astra got little nerfed
Dulce Dotcom | Mixed Reality Artist | dulce303.eth retweeted
おはようございます☀
以前はモーションキャプチャを録画して3Dオブジェクトに適用させてたけど、面倒になったので直接Blenderで動かせる様にしたよ!!
Dulce Dotcom | Mixed Reality Artist | dulce303.eth retweeted
THIS IS GENUINELY THE MOST TERRIFYING THING I'VE EVER WATCHED
they took the full wiring of a fruit fly, 166,700 neurons, and plugged it into an android hanging from the ceiling
the fly it came from has been dead for years
1,000 artificial muscles, a skeleton, no face
the fly brain was built for six legs and two wings
this body has two legs, two arms and nothing to fly with
nobody told it
> minute 1, a twitch in the fingers
> minute 4, the toes start curling like it's testing what it's attached to
> minute 9, the knees lift one after the other, it's trying to walk on air
> minute 20, someone walks underneath it and the kicking speeds up, you can hear the cables creak
> minute 31, the lights go off and every muscle locks at once
it found the rhythm a fly walks with and forced it onto human legs
and when the lights went off, it did exactly what a fly does when a shadow passes over it, it froze and got ready to launch
then came the part that made the room go quiet
> it brought both hands up to its chest
> started rubbing them together
> slowly, over and over
> the way a fly cleans itself
there is no code in that body that tells it to do that
it's 166,700 neurons doing what they've done for millions of years, inside a body they were never meant to have
right now the cables are the only thing holding it up
it learned to walk in one afternoon
nobody wants to find out what it learns in a month
and the next brain they're mapping is a mouse, 70 million neurons, about 400 times bigger than this one
Readers added context they thought people might want to know
This footage is Clone Robotics' Protoclone, which went viral in Feb 2025 twitching while suspended—before the fly connectome (MaleCNS) was released in Sept 2026. Protoclone has never been shown standing or walking unaided; it's suspended because it can't yet support itself. blog.robozaps.com/b/clone-protoc… livescience.com/technology/rob… ibm.com/think/news/fru…
My childhood drawing and my kid's drawing, alive and playing together in VR 🖍️✨ Dear Little Me turns kids' drawings into 3D friends with @TripoAI, then you step into worlds made from drawings.
youtu.be/zKGediVXzBI Try it: dear-little-me.vercel.app #Tripothon
Dulce Dotcom | Mixed Reality Artist | dulce303.eth retweeted
I just recreated the legendary Canelo vs. GGG fight in Blender using GPT-6 Astra, move for move.
feels fun ngl
Check out this 👀 Super useful Blender Free add-on for automatic hand rig grabbing. Love seeing workflow tools like this from the community. @xan2622
links in comments 👇
#B3D #Blender3D #Animation
Dulce Dotcom | Mixed Reality Artist | dulce303.eth retweeted
A quick @threejs experiment exploring an infinite carousel of liquid glass tiles, rendered in real time with WebGPU and TSL.
Each card is a thick refractive slab sitting on a curved grid that never ends. Short explanation of how the glass is rendered in the thread 👇
Dulce Dotcom | Mixed Reality Artist | dulce303.eth retweeted
We just tested what might be the most accurate motion transfer workflow we've seen so far. It's a little more involved than a standard workflow, but the results are pretty impressive.
Here's the basic workflow:
1. Start with your reference footage. Create character and environment references.
2. Convert the reference footage into a depth map (with Depth-Anything tool on Fal: fal.ai/models/fal-ai/depth-a…).
3. (Optional) Layer on additional guidance like colorized character masks (with Meta's Segment Anything: huggingface.co/spaces/FudanC…), and or skeleton poses (with Framethrower.ai).
4. Feed the depth map into Seedance 2.0 Omni as your motion reference along with your character and environment references.
5. Generate your final video.
After testing several variations, the depth map workflow consistently produced the cleanest and most accurate motion transfer. If you're trying to recreate specific performances or complex movement, this is one of the closest AI workflows we've seen to achieving production-quality results.
Dulce Dotcom | Mixed Reality Artist | dulce303.eth retweeted
【精度高いAIダンス動画の作り方】
ダンスモーションを深度マップに変換してSeedance2.0でキャラとモーション動画を参照させてダンス動画作ってみた!
引用元1p ( @impalementd )さんの作り方を参考にさせていただきました!
深度マップにするとモデルに渡す情報が「動き」だけになるからなのか、ダンスの精度が高くなってる気がします。
そして、KnRoco ( @roco_kn_roco )さん、おじさんダンスのアイデアありがとうございました☺️





















