uh,
So if you thought Doom on Linux in a fragment shader in VRChat was crazy... Turns out if you optimize it enough to run Quake 3 Arena! I also added VR controls. And even a barely working LAN connection between users via Udon.
World: vrchat.com/home/launch?world…
tupper retweeted
So if you thought Doom on Linux in a fragment shader in VRChat was crazy... Turns out if you optimize it enough to run Quake 3 Arena! I also added VR controls. And even a barely working LAN connection between users via Udon.
World: vrchat.com/home/launch?world…
I'm proud to share my face tracking add-on for Naoris from #YOYOGIMORI's #monometry
I hope you'll enjoy the more defined facial expressions that the design enabled :)
Avaliable now:
hashedits.booth.pm/items/897…
#HashFT #VRChat
yes i know HTC still has base stations in stock (at a, IMO, ridiculous price point) but AFAIK they aren't making them anymore
Alright folks, copium respirators back on.
Took a look at the Deckard-Plano (Micro-OLED Frame) stuff… after waking up to pure panic
Yeah it’s in there. And they do a lot of wacky things to make it possible… with the current 8 Gen 3 chip
They even pair it with the upcoming hotswappable battery headstrap by default
In my opinion, that’s probably required due to power consumption.. And while I would love to say “True Deckard soon,” I genuinely think they’re better off waiting a bit more for the Compute module to upgraded to a newer chip, with these Micro-OLED displays that ALSO need new optics
You could argue that it’s only for streaming PCVR, but I disagree. Valve built just enough of FrameOS to support the Spatial Computing usecase to where people can do some amazing things with a Linux PC on their Face. And while that’s still hella buggy, and taped together.. that’s just software waiting to be fixed
When you switch to Micro-OLED, you get way better visuals. But lose VR gaming focused aspects such as FoV and motion clarity. BUT it still is a greater experience, in my opinion, for many other things
Valve positions the current Frame as a way to play the entire 2D game library. Verified titles for those is quickly growing way faster than VR titles
But frankly, the current display/optics setup truly doesn’t make that usecase more enjoyable. A slightly lower FoV + Micro-OLED system definitely would
But even with the foveal magic they’re introducing here in the code, that doesn’t solve the heat and performance problems even with streaming. The 8 Gen 3 isn’t THAT much better than the chip in the Samsung Galaxy XR. Which uses a lot of these same tricks on an XR2+ Gen 2
That headset throttles a lot even when streaming. It’s a serious problem
So when I combine all of these thoughts together in my head. I actually just hope that this is an optics/display prototype being prepped for a bit later down the line. Rather than a Steam Deck/Steam Deck OLED situation
The software situation on Steam OS (for Frame) is still a mess. And to have valve engineers and contractors split between supporting two models THIS FAST, after such a rough launch, would be a bit of negligence, imo
At the end of the day, I knew valve would adopt Micro-OLED in one of their Headset products at some point. They’ve put serious effort into it over the past deckade and a half they’ve been doing VR. I’ve reported on some truly insane stuff they did in this field. It is inevitable
But for this, I pray that inevitability is a bit further out..









