Dr.Q (@drq_ai) header
Dr.Q (@drq_ai) profile picture

Building 🦞https://xitter.cf/t.co/7iI3iRoGut 👨🏻‍💻 'Be a builder, keep building

AGI
Joined January 2022
Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)Photo by Dr.Q (@drq_ai)
Just getting started with @threejs . Here's my first attempt at a 3D animation, by the way, Coded with Grok 4. @grok #3dart
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这届网友太能整活了🤣
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嫌自己 Vibecoding 出来的界面太丑了? 还不赶紧试试这9个更强的UI组件库👇 ❶ ui.shadcn.com ❷ magicui.design ❸ ui.aceternity.com ❹ reactbits.dev ❺ daisyui.com ❻ mantine.dev ❼ chakra-ui.com ❽ ant.design ❾ untitledui.com
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DeepSeek vs Claude Same question, which u prefer?
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HUGO! I love this robot😍 It blinks, waves back, and gives hugs. Meet Hugo, a companion robot from Dynamic Creatures. The team wants to bring interactive characters to theme parks, hotels, and resorts. Would you give Hugo a hug? #Robotics #AI #Hugo #FutureTech #TechTok
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1/7 DeepSeek Flash-1017 更新了。 我最关心的不是又做出了什么游戏,而是:便宜多少,能打多少? 它的输出单价只有 GPT-6.1 Sol 的 12%。但能不能替代更贵的模型,得看任务。 把价格和能力分开算,结果挺有意思。
🤖 Made with AI
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6/7 DeepSWE v1.1 又是另一幅画面: DeepSeek 官方:Flash-1017 77.0% 评测方榜单:Astra 74%±3% Flash 已很有竞争力。但来源、配置和误差都要考虑,不能凭这三分宣布全面超过 Astra。 GPT-6.1 在该测试中接近 Astra,是 OpenAI 的说法;它与 Flash 的同配置差距,目前缺数据。
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7/7 我的选择会是: 有测试可验收的小功能、脚本、能反复改的原型,先试 Flash。 卡住了,或出错代价很高,再换更强的模型。 我不在意所有任务是不是都用一家模型。日常工作用得起,碰到难题还有预算请更强的模型接手,这才划算。
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Dr.Q retweeted
花费16天,我用 Opus 5.5 将小王子的故事制作成了3D剧情游戏 结合Tripo+Blender,Opus 5.5 将小王子故事中的每一个星球变成了可探索的3D场景 希望大家能支持一手,后续会开源整个游戏,以及详细制作流程 Welcome to The Little Prince: Across the Stars✨:littleprince.dev/
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Dr.Q retweeted
Now Claude and ChatGPT can natively create Premiere (.PRPROJ) and After Effects (.AEP) files. We've added open-source converters to Tesseract, our creative suite for agents, to make it possible. It works both ways. Bring your existing Adobe projects into Tesseract and let your agent pick up where you left off, or vice versa. This is our first open-source release, and compatibility isn’t perfect yet. Create projects, tell us what breaks, or contribute a fix. Help us make Tesseract better for everyone. Try now for free.
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Web crawlers /[•]\ #js x #css
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Dr.Q retweeted
OPUS 5.5 IS THE ONLY MOTION DESIGNER YOU NEED this launch video cost $0 and is pure code everyone else on X claims the same shit, then sends you to their website or mcp this is completely free with 0 external tools steal the prompt and try it in your claude ↓ <inputs> Ask me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free song around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels). </inputs> <direction> An Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. Objects change shape instead: text rises out of a mask line, icons pop from zero on a spring, bars draw across, pages push, and a black shape floods the whole frame and contracts into the next scene. Warm off-white canvas, black UI, iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for UI. A cursor drives every change with real clicks, drags and long-presses. The camera zooms screen-studio style so each moment fills the square, and the cursor scales with it. Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template. </direction> <structure> 120 BPM, 54 beats, something happens on every beat. Open: the wordmark squeezes into its own period like an accordion, the dot grows into a black pill, a label rises inside it. Click: six iris blades close over the label and snap open onto a photo. The circle becomes a square, shrinks, the grid unfolds from behind it like a paper map (center, plus, corners), reflows into a bento, and a click zooms into one tile, landing exactly on the drop. Glass: a glass word pops in letter by letter, melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging relights the photo from day to golden hour (two aligned shots), and the knob turns into a glass lens while held. It lifts into a glass orb, the next photo opens inside it as a circle, and the orb expands into a lock screen: glass clock digits, date, and a home bar that stretches into a glass music player. Stage: the lock screen pulls back into a phone (the bezel grows out of the screen edge). The Dynamic Island stretches like liquid, pinches off, flies over and grows into a Mac window that rolls up like a blind. Long-press the wallpaper, drag it onto a Safari tab, the page pushes in, drop it and it becomes the hero of a landing page. Scroll: the hero morphs into a framed print on a product card, with the mat and molding growing out of the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down into "Order print". Order: one black shape keeps morphing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓. Wall: the delivered circle floods the frame edge to edge, holds black for a beat, and contracts into the framed print hanging on the real wall footage. The same iris opens onto the print, closes again, the frame floods the screen and contracts into the pill → the dot → the letters spring back out, landing on the beat return. Last frame = first frame. </structure> <build> 1. One HTML file, square 1440x1440. Every style is computed from time inside an async seek(t): no CSS transitions, no timers, no state between frames. 2. Springs are closed-form step responses. A value with many targets is the sum of one spring per change, so it stays a pure function of time. 3. Liquid glass: each glass element holds its own clone of the scene behind it, filtered with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, plus a rim light. Glass letters: a canvas distance field per glyph gives the map, mask and highlights. 4. Goo: blur + alpha threshold, then composite the source atop it so the glass stays sharp inside. 5. Iris: 6 blades around a hexagonal aperture. Each blade is its two vertices, both edge extensions and the SHORT arc between them. 6. Wordmark squeeze: every letter moves toward the dot by the same factor and its drawn width follows (narrow the wdth axis, scale the rest), so the letters stay touching. 7. Footage: re-encode all-intra (ffmpeg -g 1), load it as a blob URL, await 'seeked' before drawing each frame. 8. Sound: a downloaded SFX for every event (Mixkit), never synthesized, each placed by its measured peak. The song starts on a downbeat: the zoom lands on the drop, the wall sits in the breakdown, the wordmark returns with the beat. Loudnorm to -14 LUFS. 9. Render with Playwright: 4 subframes per frame blended with ffmpeg tmix, 60fps. Check one frame per beat, then scan for single-frame pops (frame-difference spikes 3x their neighbours). </build> <gotchas> backdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood must overscale past the corners and take about 0.3s, or half the screen changes in one frame. A child with visibility: visible shows through a hidden parent, so use inherit. Text that swaps inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL. </gotchas> <start> Ask me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before you write the full film. </start>
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Dr.Q retweeted
Opus 5.5 did this in 15 minutes This is INSANE 🫣
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New Skills Added
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