Irishman, Scientist, Designer, Teacher, Bassist GoldenEye007, Perfect Dark, TimeSplitters, Second Sight, Haze, Beyond Words! https://xitter.cf/t.co/Z15sYDLdEw

Norfolk, UK
Joined March 2009
My talk from @NorwichGFest - a good starting point if you are looking for #Goldeneye007 information. youtu.be/t6wLh1hGZkU
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Beyond Words - now on your iPhone & iPad for less than a beer!
📱 Beyond Words: A Word Roguelike IS OUT NOW ON iPhone & iPad! From the creators of GoldenEye and TimeSplitters comes a whole new wordcraft & roguelike strategy game! 🧠 Build clever combinations ⚡ Stack powerful modifiers 💥 Chase ridiculous high scores One more run. Now anywhere. 🍎 Download now on the App Store! apple.co/47opbo6 #BeyondWords #iOSGaming #MobileGaming #WordGames
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Jeez, where were all you guys 30 years ago - when we needed a hand? 😉😘
It's is very interesting. There are dozens of untextured tris arounds the level that can never be seen. It feels like a 90% finished map that got released.
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David Doak retweeted
Back doing one of my favorite types of videos, the TimeSplitters in Detail series! This time taking a look at Graveyard from the original TimeSplitters! #timesplitters #playstation2 #freeradical
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David Doak retweeted
GoldenEye N64 being played at 120 FPS with an N64 controller via "Project Midas," a PC port in development
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Halibut Jackson (w. David Lucas) is @mecchachameleon
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Beyond Words - it's a First Person Speller... bit.ly/48CA3j5
-- Bwahahaha! Nice, @drdoak. XD
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David Doak retweeted
Welcome back to @drdoak's Beyond Words Clinic 🧠 Today’s diagnosis: “Shop Smart” 🛍️ Want to know how to maximise what you get out a shop visit? Learn to plan your purchases, and also when to sell. Be cleaver, don't be a magpie and get a new shiny without understanding if it benefits your run. 📢 Don't forget to share your runs or, ask Dr Doak for remedies on Discord: bit.ly/4nfI3g2 🎮 Play Beyond Words now on: ⚪ Steam 🔴 Nintendo Switch 🔵 PlayStation 5 🟢 Xbox Series X|S #BeyondWords #WordGame #StrategyGame #IndieGame
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Aw look at us. 😍
[The GoldenEye 007 development team receiving N64 Magazine's 'Game of the Year 97' certificate at Twycross, England. Taken from 𝗡𝟲𝟰/13, March 1998.]
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[The GoldenEye 007 development team receiving N64 Magazine's 'Game of the Year 97' certificate at Twycross, England. Taken from 𝗡𝟲𝟰/13, March 1998.]
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We definitely weren't thinking of the consequences. IIRC 1st time I saw him, the model was done and in the game. I named him Hans in an attempt to make him more relatable. His 'outfit' has a bit of a Lederhosen look - if you squint, a lot. Better to close your eyes and look away.
If you don't mind answering more questions about Timesplitters character designs.... What was the thought process behind the creation of Hans?
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The Klobb we could have had...
The Klobb has had enough after all these years... Tonight I'm streaming The Klobbinator 9000 mod, which transforms it into the best weapon in the game! As this will most likely be a short for-fun stream, I'll be showcasing some stuff at the end as well! youtu.be/K15CmoutgYk
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It's not always door decoders and nerve gas in the Facility - sometimes I enjoy a relaxing game of Beyond Words!
Welcome back to @drdoak's Beyond Words Clinic 🧠 Today’s diagnosis: “Sneaky Peek” 👀 Want to know what tiles are coming next? Learn how to read the Tile Bag, prepare your board ahead of time and turn risky plays into calculated victories. Because sometimes… discard fishing isn’t luck... it's strategy. Sharpen your thinking. Master the board. 📢 Don't forget to share your runs or, ask Dr Doak for remedies on Discord: bit.ly/4nfI3g2 🎮 Play Beyond Words now on: ⚪ Steam 🔴 Nintendo Switch 🔵 PlayStation 5 🟢 Xbox Series X|S #BeyondWords #WordGame #StrategyGame #IndieGame
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I agree. Great question. I think a lot of what is special about the hit react / 'stun' timing and rhythmic cadence of the gun play in GE007 evolved from Virtua Cop (SEGA) (which was Martin Hollis' initial direction for the game)
Replying to @drdoak
@drdoak real game design question here: what inspired the goldeneye team to create such amazing hitstun on the enemies? western shooters even now don't have such fantastic feeling hitstun and I think it's the secret sauce of goldeneye.
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I should also say that this part of the design had little to do with me! It was all in place before I joined the team - although I obviously leaned into it in enemy placement in the level setups.
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If you are unfamiliar with Virtua Cop this YT video is a good place to see the enemy animations in action (also notice the non-combatant civilians who surrender and run away !) youtube.com/watch?v=YT1NaFOi…
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