💀 Illustrator | 3D Designer | ML Researcher

Joined August 2021
My GitHub account, Saganaki22, has been reinstated and is now accessible again. However, support has yet to respond to my ticket or explain why the account was suspended in the first place. This is the second time this has happened this year. A word of advice: don't rely solely on GitHub, and avoid using GitHub OAuth to sign in to other services. If your account gets flagged or suspended, you risk losing access to everything connected to it.
PSA: My GitHub (Saganaki22) has been falsely flagged for review, so it’s temporarily inaccessible. GitHub support is pretty slow, but it should hopefully be back within 5–12 working days. I’ve seen the Reddit posts, DMs, and Discord messages asking where to find the nodes they’re still available on the Comfy Registry until I get GitHub access back #github #comfyui
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Drbaph retweeted
The best part was seeing what you built: ComfyUI workflows, Gradio demos, GGUF quants, and so many wonderful results. Thank you @cocktailpeanut, @_akhaliq, @linoy_tsaban, @fffiloni, @realrebelai, @drbaph - and everyone who contributed, shared, and remixed 💚
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PSA: My GitHub (Saganaki22) has been falsely flagged for review, so it’s temporarily inaccessible. GitHub support is pretty slow, but it should hopefully be back within 5–12 working days. I’ve seen the Reddit posts, DMs, and Discord messages asking where to find the nodes they’re still available on the Comfy Registry until I get GitHub access back #github #comfyui
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@SlipperyGem yes im waiting for gh support to reinstate it
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you can grab the nodes from here registry.comfy.org/
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Multi-speaker TTS dialogue, fully local in ComfyUI using Breeze TTS 2 • up to 8 voices in one scene, cloned or designed from plain text • write "Name: line" or paste JSON straight from your agent using skill.md • Optional ASR for reference clips • inline tags actually work Repo in comments 👇
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GNM Studio v1.0.1 is out: a free, open-source desktop app and web experience for creating, tracking and animating Google GNM heads. I reimplemented GNM v3’s released head-deformation core, including identity/expression basis evaluation, pose correctives, forward kinematics and linear-blend skinning in native Rust. Its output were validated against reference results from Google’s original Python implementation. The Windows app runs natively in Rust with no Python, CUDA, cloud API, virtual environment or separate model downloads. Everything is bundled locally. Features include real-time webcam tracking, 478 facial landmarks, 52 blendshapes, calibration, smoothing, manual expressions, choice of PBR skintone, backgrounds, lighting and microphone recording. Export your animations as MP4, JSON or animated GLB for Blender. I also built a fully client-side web edition for non-Windows users. It includes the base GNM head, tracking, animation, recording and exports; native seeded identity generation remains desktop-only. #OpenSource #RustLang #MediaPipe #Blender Give it a spin Link in comments 👇
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omg this made my day 🥹 Someone already made a ComfyUI node pack for @MosiAI_Official @Open_MOSS MOSS-TTS Local Transformer v1.5 Clone voices, generate speech in 30+ languages, and export 48 kHz stereo audio right from your workflow!! thank you for building this🩵 @drbaph
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Built a desktop app around SAM3DBody-cpp: - CUDA accelerated - Video → BVH motion capture - Image → Static Mesh / BVH - 8 GB VRAM - Skeleton + body mesh visualization - OBJ / GLB export - Tauri + Rust + CPP + ONNX Runtime Link in comments 👇
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ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ⭕️ & ♦️
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GM All💀
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Drbaph retweeted
t=0,draw=$=>{t||createCanvas(w=400,w);clear(m=200);for(t+=PI/240,i=2e4;i--;)i>14?(d=5*cos(mag(k=i%50-25,e=i/1100)-t+i%2),stroke(w,46).point(k+k*d/6*sin(d+e/3+t)+m,90+e*d-e/d*2*cos(d+t)+m)):i^14?rotate(PI/7).image(p,-m,-m):(p=get())+background(9).translate(m,m)}#つぶやきProcessing
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· The deeper, the higher ·
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