USCG ⚓️ Apex / Fitness / Probably on Bangalore

Joined September 2025
Bro got hit with a 158 🤣🫵🏻🤣🫵🏻
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if you play seer unironically youre genuinely shit at the game that character has no room in apex legends
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@doubletime retweeted
FAINT
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These patrols killing me man - just tryna get a Pred grind in
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Hello! We just pushed an update for the following: ✅ FIXED: ALTER - Unreliable tac and ult usage near large moving structures 🛠️ ADJUSTED: AXLE Passive: - Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering) Tactical: - Sliding lateral control nerfed by 25% for Nitro Gate users - Aim assist is disabled for players under the effect of the Nitro Gate - Nerfed Nitro Gate initial push speed to 650 from 700 Ultimate: - If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased - Nerfed max knock-up magnitude to 650 from 700 - Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner) WILDCARD: We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints. - Reduced Fighter's Defense from 55% damage reduction to 50% Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance. - Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2 Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1. - Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
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If you get fried by me today just know I’m playing on a boat on a laptop on a 14in monitor on a phone hotspot and ur dogshit
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@doubletime retweeted
Hal expected the general people to understand wraith port mechanics and casuals are now calling him an idiot and complainer lmaoooo
Replying to @ImperialHal
this is apex now hahahah nice outplay!!!
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Played mnk for like 10 games ln - I was MOVING, wingman was HOT - smgs were tracking smooth, ARs were ripping, am I….back ?
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Mannnn part of me wants to start playing mnk again
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E DISTRICT IS THE WORST MAP IN RANKED HISTORY I LAND 15 NO NAME POIS, OR GALLERIA OR EBANK NO NAME 50-50 WIN FIGHT DIE WIN FIGHT DIE
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If you crutch seer scan you’re awful at the fucking game
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they call me, the opener - right @FuntyTV ? #apexlegends #montage
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The skill gap in apex slowly just going away little by little with these major ability buffs
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Hot take, if you’re pressed about being in diamond getting ran by 3x pred teams, maybe that’s where you belong
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