Replying to @UnrealDirective
Made a Material Function (attached) and plugged it into the desired target material's Opacity Mask. Using Gameplay Tags system with colliders to lerp the effect's alpha.
Starting work on a 2.5D game that's been kicking around my head for a long time. Think Atelier series crafting + monster hunter gathering + cultivation system... but turn based. Because.
#unrealengine #UE5 #screenshotsaturday #unrealdirective #indiedev #gamedev #Sprite #PixelArt
Replying to @micfeel__
Apples to oranges. The deciding factor in how police respond to anything is the current state of the situation.
Here's another almost-study I did on one of the amazing @XaGueuzav's illustrations in #krita. Definitely changing the cake recipe as a beginner cook here, but... feels weird 1:1 copying stuff, I think. Plus red skin is great. Cup got 0 TLC though!
#digitalart #artstudy
Trying to improve my art skills after years of just focusing on CS and mathematics. Felt too ashamed to post studies 1-3, but this is a study of a piece from my favorite artist, @/XaGueuzav. 10 hours in #krita
Next time: up that ppi
#digitalart #artstudy
Refactored code to be much more lightweight. More eye candy possibilities! (Not like it would ever be trained at 10,000 hidden layers though~)
#NeuralNetworks #UnrealEngine #UE4 #gamedev
Starting a neural net visualizer in UE4 for use in an upcoming game project. Lots of hidden layers for eye candy!
#NeuralNetworks #AI #UnrealEngine4 #gamedev







