Taking life one day at a time.

California, USA
Joined November 2017
Replying to @UnrealDirective
Made a Material Function (attached) and plugged it into the desired target material's Opacity Mask. Using Gameplay Tags system with colliders to lerp the effect's alpha.
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Replying to @CrazyRetroGame1
Already ahead of ya!
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Starting work on a 2.5D game that's been kicking around my head for a long time. Think Atelier series crafting + monster hunter gathering + cultivation system... but turn based. Because. #unrealengine #UE5 #screenshotsaturday #unrealdirective #indiedev #gamedev #Sprite #PixelArt
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Replying to @micfeel__
Apples to oranges. The deciding factor in how police respond to anything is the current state of the situation.
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Here's another almost-study I did on one of the amazing @XaGueuzav's illustrations in #krita. Definitely changing the cake recipe as a beginner cook here, but... feels weird 1:1 copying stuff, I think. Plus red skin is great. Cup got 0 TLC though! #digitalart #artstudy
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Trying to improve my art skills after years of just focusing on CS and mathematics. Felt too ashamed to post studies 1-3, but this is a study of a piece from my favorite artist, @/XaGueuzav. 10 hours in #krita Next time: up that ppi #digitalart #artstudy
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Refactored code to be much more lightweight. More eye candy possibilities! (Not like it would ever be trained at 10,000 hidden layers though~) #NeuralNetworks #UnrealEngine #UE4 #gamedev
Starting a neural net visualizer in UE4 for use in an upcoming game project. Lots of hidden layers for eye candy! #NeuralNetworks #AI #UnrealEngine4 #gamedev
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