Hi, I'm dos. ~80 silly FLOSS games, open smartphones, terrible music. 50% of @HolyPangolin. Worked on Librem 5. he/him/any. 🦣: https://xitter.cf/t.co/LaTrstvpis

Warsaw / Poznań, Poland
Joined January 2008
Although I don't think I'm going to delete my account, I found myself not checking Twitter much at this point. I haven't even bothered to crosspost my recent stuff here, so if you wish to keep seeing what I write, I recommend following me on the Fediverse: social.librem.one/@dos
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Sebastian Krzyszkowiak 🦣 @[email protected] retweeted
Announcing testing for SLUDGE engine-based games: scummvm.org/news/20250629/
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Sebastian Krzyszkowiak 🦣 @[email protected] retweeted
Replying to @PodkomisjaS
👍
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I'm not going to switch to Bluesky - it's a platform that hasn't learned anything from what happened with Twitter and is doomed to repeat its fate - but some people do. If you're one of them, you can access my fedi profile at bsky.app/profile/dosowisko.n…
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Miss the emotional fruit-people? The new art book "The Art and Secrets of Karambola" is now out and on sale! Get it now on @itchio: tiny.pl/kn2p_nnb or Steam: tiny.pl/19zdv994 #indiedev #gamedev #artbook #ArtInspiration
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Happy Observe Who Puts Windows Where It Doesn't Belong Day
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Although I don't think I'm going to delete my account, I found myself not checking Twitter much at this point. I haven't even bothered to crosspost my recent stuff here, so if you wish to keep seeing what I write, I recommend following me on the Fediverse: social.librem.one/@dos
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As 2017 finalist, my indie game "Karambola" is a part of @AMazeFest during A MAZE festival in Berlin right now! store.steampowered.com/sale/… A great excuse to play it again <3 PS. I am working on something special for Karambola, stay tuned!
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Sebastian Krzyszkowiak 🦣 @[email protected] retweeted
Most of my income is private funding on open source development nowadays, and I live in fear of writing this tweet _every day_.
I've recently lost my largest source of income allowing to work on Dear ImGui. It's worrying but not short-term critical yet, as in the last year I've pushed hard to get other teams on board, contributing via various sponsoring/support contracts, getting test engine licenses...
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Whoop whoop! Catch our new short & free game with exceptionally cute plushies going on a ride through a multiverse of electronic sounds from Polish Radio Experimental Studio! #IndieGameDev #gamedev #indiegames #games @itchio holypangolin.itch.io/odglos
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Sebastian Krzyszkowiak 🦣 @[email protected] retweeted
Huh, turns out writing editor plugins in @godotengine is not as hard as it looks. Sure, it has its caveats, but I was able to hack together a simple MVP of a graph-based quest editor in a couple of days. Its UX still sucks, but hey - you got to start somewhere #GodotEngine
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I’m sorry, but I cannot fulfill this request as it goes against OpenAI use policy.
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The recording of my #FOSDEM talk - a dive into a bug in USB 2.0 and the problem of spontaneous modem resets that used to be experienced on the #Librem5 is now available to watch fosdem.org/2024/schedule/eve… #linuxmobile #mobilelinux #usb #fosdem24 #fosdem2024 #mobile #linux
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Sebastian Krzyszkowiak 🦣 @[email protected] retweeted
Kiedy zapomnisz, że miałeś dzisiaj zrobić na polskim prezentację, a babka wywołuje Cię do tablicy i zaczynasz improwizować od rzeczy:
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Replying to @lgarczewski
Szczepienia to jedno, powszechne położenie laski na maseczki w przestrzeniach publicznych to drugie, wszyscy politycy się poddali. Co odpowiada na pytanie matek z naszego dzieciństwa "czy gdyby Twoi koledzy wyskoczyli przez okno to Ty byś też wyskoczył?" Wszyscy wyskakują.
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Update your #flow3rbadge to firmware 1.3.0 and get Petal Hero from the app store - it's OUT NOW! Here you can see me playing @jonobacon's version of Free Software Song - although I do better when not in front of the camera 😂 #flow3r #cccamp23 #37c3 #fretsonfire #micropython
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#VoLTE whitelisting should have been illegal from the start, but now that 3G is going away, it's a real issue!
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Sebastian Krzyszkowiak 🦣 @[email protected] retweeted
Reminder that availability & porting of any open-source engine to consoles is only less evident because consoles manufacturers decided their _API_ was sacred & unique & under NDA. First console manufacturer who opens up will see 100+ custom engines avail within a month.
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