this n that

Joined December 2023
how organized is your side-project dev process? I started with all the best practices we use at work, but it's just turned into a creative mess as I explore different rabbit holes. might actually prefer it this way
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I really like bean
thinking about leaning more into a cartoony vibe with the game. workshopping different bots
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thinking about leaning more into a cartoony vibe with the game. workshopping different bots
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broken circuit. a zigzag route over the void. would you take the long way or try to force a fight?
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pulse mine turns a fully charged orb into a proximity mine at the end of its range. leaving a small problem for someone else
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a committed dash can dodge an incoming orb. getting the timing right seems useful for keeping your robot in one piece
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flux bridge. one narrow crossing. i'm sure six robots can be reasonable about sharing it
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flux shield takes an orb hit or a lethal magnetic-trap hit for you, then recharges. a little room for bad decisions
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charge an electric orb and stun the other bot. gives you a moment to line up whatever bad idea comes next
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battery works. two charge halls with a tight route through the core. everyone eventually has to deal with everyone else
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static wake leaves a short electric trail after a dash. chasing someone now comes with a small electrical problem
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charge, commit, recover. the recovery part is where everyone else gets to have an opinion
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crane yard. an l-shaped deck around an open service pit. the missing floor is doing some of the level design
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polarity scrambler flips the other bot's polarity on an orb hit and briefly locks their shifter. probably annoying to play against. that's the idea
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matching polarities bounce off each other and survive. occasionally the magnets save you from yourself
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conveyor crucible. three processing islands connected by offset bridges. picking a route is part of the fight
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magnetic overdrive makes the map magnets stronger and gives them more reach. your positioning problem just got bigger
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dash into a bot with the opposite polarity and you can scrap them. magnets doing most of the arguing here
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compactor canyon. press lanes and not much room to get comfortable
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a buddy asked me for a build to playtest, if anyone else would like to try the game, lmk
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