I play, make, and organize video games. Also interested in graphics, coding, SEO, movies and Japan.

Italy
Joined March 2009
Don't cross the streams! Testing energy VFX and came with this just enabling symmetry in the editor. #gamedev #indiedev #pixelartㅤ
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Testing background enemies linked to terrain structures. Taking a good video while trying to not be hit is so difficult! #indiedev #pixelart #gameplay
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Testing a new add-on that teleport randomly away from enemies, alternative to the boos add-on. Needs better graphics and a less confusing about what is going on... #indiedev #gameplay
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Testing screen shake on collision, both when loosing an add-on and when the player ship is destroyed. Next time I'll record the clips with OBS, the screen shake at just 30fps does not convey much. #indiedev #gameplay
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The yellow add-on now has a proper function: sideshots. #indiedev #gameplay #powerup
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Need to clean up some failed background tiles, and still missing a proper "metal tiles planet" style, like Espial or Xenon. #indiedev #pixelart #scenery
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More testing on the add-ons. There are rotating shields and three upgrades that are dropped when hit and can then be recollected. Even when starting with six shields, the player ship is hit many times, they don't make the game too easy... #gamedev #indiedev #gameplay
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Game-play idea: When you get an add-on, it also acts as a shield. If you get hit you loose the add-on, but if you are fast you can turn back and collect it again. #gamedev #indiedev #gameplay
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Sprites are made combining SDF shapes. The albedo, normals, AO and emission maps are generated and combined. Antialiasing is also disabled for a crisp result. #gamedev #indiedev #animation #sfd
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This is the final output.
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Wave 1 Clear! Reworked the "rings" graphics, now that the editor is fixed I can go back to original enemies. Also fixed how waves are handled. #gamedev #indiedev #animation
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I need to find the settings "hide mouse cursor while recording"
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They were not meant to be so large... Just testing the sprite editor for basic shapes. #gamedev #indiedev #animation
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Testing the add-on graphic, graphic and sound effect. A white flash and a "kachin" sound seems good. Re-watching the clip... maybe the white flash should last a bit more. #gamedev #indiedev #pixelart #sfx
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Upgraded my sprite editor! It now converts SDFs into 3D SDFs, allowing sprites to rotate on any axis. Perfect for this new enemy type. #gamedev #indiedev #pixelart
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Trying out more types of pyramids, maybe there's too much neon here. #indiedev #pixelart #scenery
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Tweaked the logo and testing the shield drone behavior. Maxed to eight drones, but they go down so fast... #indiedev #pixelart #logo #powerup
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Is the title screen too serious now? Nicer font, better text balance. No gradients. #indiedev #pixelart #logo
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I know, the logo is too cheesy, but maybe almost OK for the '80s? I also had to tackle the most boring part of gamedev... user menus! #gamedev #indiedev #pixelart #landscape
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I left the mouse cursor on the video again ... doh!
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