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I've been working on 'Desta: The Memories Between' with @ustwogames! Out 27th Sept!
It's a fun blend of playful tactics with relatable story. The non-binary protagonist travels through their dreams, facing themes of anxiety, gender, loss and mental health.
Some indie games come with lovely PDF ‘manuals’, often evoking manuals from the 20th century.
Which games have good pdf manuals?
You’re playing a game and you find a numerical code or password that is clearly crucial to unlock progress later on. How do you record this?
There is no log or inventory of codes like this. What do you think the game designer intended?
‘Fail fast’ is a misnomer.
Sometimes you make a game prototype and realise it isn’t fun, or you identify a huge gameplay problem.
A failed prototype is a huge success. You identified major problems before investing too heavily. You have excellent experience for the next step.
I really love 'Is This Seat Taken' from @_wholesomegames where the characters are squares, triangles, etc.... but it feels gross that the devs included racist characters! They even have them shouting abuse.
How much are the levels going to lean into this?
Let’s brainstorm a model for sustainable game dev work in 2025!
- What are the best ways for financially independent devs to work in a sustainable manner?
- How should devs engage with current and future supporters?
- What do you want in return when you give a dev money?
Heading to a 20 year anniversary reunion for the Rollercoaster Tycoon 3 team. 🎢 Anyone have memories of RCT3?
The best smart alarm clock ever made was UNIQLO WAKE UP on iOS, with unique Yoko Kanno music per weather, and a voice singing the date and weather. I miss it.
youtube.com/playlist?list=PL…
Any recommendations for active game dev blogs?
Also what would you like to see from a blog? I’m considering it, perhaps unwisely.
I’d pay $800 for a dedicated Valve Steam Console. When is this going to happen?
I spent years working with and designing for the disabled community. This is an incredible read, and really shows how trust can be misused. I hope Coty Craven can take responsibility and move past this.
Over the last several months, I have been investigating rumors that games accessibility advocate Susan Banks, Tubi Hamid, and Deb Vaughan were real people. Here's what I found: ign.com/articles/a-prominent…
I've worked on lots of games, but Phantom Spark is the first time ones of them could be demoed on a backpack!!
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Hayden Scott-Baron ✨ retweeted
MV3 is officially announced! Seven years after announcing the second one, and it's going to be worth the wait. There's an impossible boat that's a totem for f**ks sake. Really excited to show more.
I’m the person in green flailing around.
I love how fake the location seems.
Deterministica (2009)
Creator(s): @terrycavanagh, Stephen ‘Increpare’ Lavelle and C418
Type: Flash
Language: [EN]
Status: Available through emulation
Question for level designers!!
I notice that Naughty Dog use a non-square repeating shape for their greybox textures. Have you seen this elsewhere in games?
We used 4x4x3 for Roller Coaster Tycoon 3 blocks, and Lego uses rectangles too.
Hayden Scott-Baron ✨ retweeted
The Draknek New Voices grant is now accepting applications. Please apply if you're even slightly inclined.
This program changed the trajectory of my life. I had no idea what I wanted to be doing then, and getting selected for this led to me being a full time game dev today.
We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2024 🎉
The grant will award $15,000 to 6 thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans.
Deadline: October 7th
More info 👇















