Unity Game Dev & co-founder @ebbandflowgames making @KBuildersGame

Berlin, Germany
Joined February 2013
I’m getting into #procgen by generating some dungeon layouts for @KBuildersGame. Number of rooms is fixed to 10 for this sample. (drawn with Shapes by @FreyaHolmer) #procedural #madewithunity #indiedev #gamedev #gamedevelopment #indiegame #unity3d
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Out of the blue this happened. Thanks for the visibility @itchio!
Kingdom Builders (alpha): Build your Kingdom in this mix of a City-Builder and Action-RPG ebb-and-flow-games.itch.io/k… by @ebbandflowgames
Gathering resources can become boring in some games. Luckily we added a cute packmule! It follows you around and carries the heavy weight of all your items. #indie #game #gaming #games #conceptart #gamedev #gamedesign #gameart #new #indiegames #unity3d #Blender3d #pcgaming
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Tim made a video about how we generate our environments from the tile set you can see in the gif. Check it out here: youtu.be/2v7BgvUuUQU #indie #gamer #gamedev #tilemap #tutorial #devlog #unitytips #procgen #gameart #Blender3d
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PSA: If you're using @unity3d's GUI.Window and want it draggable: the docs (1st pic) implies this is enough code to make it draggable. However: I needed to call GUI.DragWindow() inside the window function, to make it work. #unity3d #madewithunity #gamedev #savedyouhalfanhour
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We added a simple day & night cycle to our game Kingdom Builders. Makes the world feel much more alive! #indie #game #gaming #games #gamer #gamedev #vfx #gamedevelopment #gamedesign #gameart #postprocessing #new #indiegame #unity3d #unitytips #3dmodeling #Blender3d #pcgaming
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This was quite a ride but I am super excited about the progress! More to be announced soon!
We have been quite busy during the past months. Our game Kingdom Builders is coming along nicely! We updated our trailer to reflect the most recent changes to the game. Stay tuned, we will post more updates soon! #indiegame #unity3d #gamedev #gaming #games #EarlyAccess
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Another day, another snapshot @ebbandflowgames: This time, it's a more cinematic video about what your growing kingdom might look like. We added lots of new buildings and a bigger map! #gamedevelopment #indiedev #indiegame #unity3d #games
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Daniel Bischoff retweeted
sorry kids, no story tonight, daddies gotta go fill up his GitHub contributions graph so the next time a technical recruiter arbitrarily asks what side projects he's worked on, he's got something to say, regardless of his skills or experience... night
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Daniel Bischoff retweeted
💫 We woke up today very excited about #AMaze2019 with all you wonderful people writing that you are on your way! 😍 🎟️ You can still buy tickets online until 5PM tomorrow (this is also the last time to use a code if you have one): eventbrite.com/e/a-maze-berl…
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Curious Expedition 2 Coming to PC & consoles Published by @Thunderfulgames Wishlist: store.steampowered.com/app/1…
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Daniel Bischoff retweeted
Screens are getting too big for my liking... I don't want 10 year old text-indent: -9999px hacks coming back to bite me in the ass.
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Daniel Bischoff retweeted
Heute beim @BarCampErfurt 💡 in meiner Session suche ich nach Antworten: "Wie kann großes Redaktionsteam effizient/clever miteinander kommunizieren?" Welche Tools sind passend? #TeamBuilding2019 #bcef18 – at Erfurt, Germany
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Daniel Bischoff retweeted
das Publikum entwickelt das Spiel schneller als @HagenHauske auf der Bühne mit dem Programmieren hinterherkommt #bcEF18 #Spaß #Sonntag – at Erfurt, Germany
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Daniel Bischoff retweeted
Wir benennen die Räume doch nicht ohne Grund so! #bcef18 #ozobot Hands on /cc @myrbel @DBrochwitz @KIDSinteractive
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Daniel Bischoff retweeted
Again, please help us share this, especially towards diverse, non straight, white male groups.
We're looking to hire a 2D / 3D Artist for our game studio in Berlin! More information here: maschinen-mensch.com/news/ex…
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Daniel Bischoff retweeted
Here at Kolibri Games, we work hard to bring you the best gaming experience possible. But we also like to celebrate our milestones together with our community! Come take a peek at last week's rebranding party. #kolibrigames #rebranding
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Programming isn’t about what you know; it’s about what you can figure out.” - Chris Pine
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