
engineer, renegade polymath, guitarist, non-practicing rocket scientist. founded @blackpixel, which is no more. software engineering, ux, music, cats. He/him.
Seattle
Joined February 2007
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Destiny 3/Live Service thought: introduce scarcity with the possibility of losing loadouts during team wipes, especially exotic weapons and armor
Instead of making the first time you get the item you want the end of it (no re-printing from collections, either).
Daniel Pasco retweeted
Adios, Frank Beard.
Frank Beard, the longtime, hard-shuffling drummer for Texas rock greats ZZ Top, has died at age 77
rollingstone.com/music/music…
Daniel Pasco retweeted
Marathon was a trend chasing endeavor. That’s facts. Destiny was actually unique.
#WeWantDestiny3 #SaveDestiny
Daniel Pasco retweeted
D1 art and overall visual design is leagues better than D2 but D2 plays a lot better gameplay wise than D1. I want a game that looks and has the atmosphere of D1 but plays like D2
Daniel Pasco retweeted
Andy is a generational talent in the industry. It is madness that he was laid off.
Anyone who hires him will immediately be struck by his insight and care for the deepest facets of whatever he works with.
I can’t express how much of a privilege it is to just be around his work.
Daniel Pasco retweeted
Thank you Jason! I was Feature Lead on Warlord's Ruin, and worked on the Jailor encounter. It was a blast, and I'm glad you enjoyed it!
Replying to @cmanprin
It's hard to see the raid and dungeon experience being ever duplicated in another game. Truly the special sauce of Destiny games. The peak moment for me is Warlord's Ruin, coming out of the jail section to the outside area with Inner Light playing. Peak stuff.
Daniel Pasco retweeted
If you ever wanted to work with me boy do I have great news for you: I’m now open for work 😎
Semi-related: I was part of the Bungie layoffs on Thursday 😐
Daniel Pasco retweeted
A Studio Shattered: The Aftermath Of The Mass Bungie Layoffs via @forbes forbes.com/sites/paultassi/2…
Daniel Pasco retweeted
Pantheon 2 is the last thing I will have worked on at Bungie.
Despite everything it has been an honor to work on Destiny 2. Please know with deep sincerity that we wanted more than anything to make you smile. See you starside, Guardians
Daniel Pasco retweeted
The entire Cinematic org was included. Let me know if you're looking to pick up a Director and/or other talented cine folks at any level.
Daniel Pasco retweeted
It was a huge honor and privilege to spend nearly 12 years helping bring Raids and Dungeons to life. It means so much to me how many of you enjoyed the content, and built lasting bonds with people because of it.
Daniel Pasco retweeted
I sincerely thought Bungie was going to be my forever home in this industry.
Alas, I'm back on the job market. I'm immensely proud of the work I got to do on Destiny, and the people I got to build an experience of a lifetime with.
Daniel Pasco retweeted
Laid off but here some notable things I did sound for, either all of or parts of: Marathon: UESC everything, Dropships, Doors, Barriers, Cryo Vault experience, Graffiti, elevators, random objects, machines, terminals, explosions, intractables…
Destiny 2: Skimmers, (1/2)
Daniel Pasco retweeted
Hoping people can bounce back fast. The problem was leadership decisions and enormous cash burn, not the dev talent at the studio
First Wave
Seeking #destiny2 opinions -
For you, what is the emblem that never comes off, and why?
Solo dungeons, contest raids, PvP achievements, or just “I love this emblem because it looks cool” all qualify.
I’m cooking up something really cool and I need your help! 🖤



























