ใใญใผ๏ผๅใๅค็ ใใชใใปใฉๆ้ณดใฃใฆๆใไบบใใกใใฟใผใใช็ ใฃใกใใฃใใ๏ผ
ใใใณใใใผใ๏ผๅใใฃใใใใใกใใฃใใใใใผใใใใใใใฎใในใใผใ๏ผ
ใ้ใฏใใผใใใฏใใใฐใฃใฆใใใซๅใฃใฆใชใใจใใใใใใ ใใใใใ้กใใ ใใใใใใฃใจ้ ผใฃใฆใใ็ธๆฃใใใใใใ
๐ช๐ฆ๐ช๐ฆ๐ฏ๐ฒ retweeted
์๊ณ ์ผ์ด๋์ง ์ผ๋ง ์๋ผ์ ๋ถ์ค์คํ ๊ฐ์ ์ฌ์ง ๋ณด๋ฉด ๊ฐ์์ง ๊ผฌ์๋ด ํดํด~๋ฏธ์ญ๊ตญ๋์ ํดํด~๋๋ ๊ฒ ๊ฐ์ ๊ธฐ๋ถ์ด์ผ.
Danganronpa and Umineko are huge successes in the west because people were experiencing them through fantranslations, the moment they available for sale people bought them.
ๆตทๅค:ๆฅๆฌใฎใฒใผใ ใ้ในใชใใใใใผใฟใถใฃใๆใใฆๆตท่ณ็ไฝใใญ
ๆฅๆฌ:ๅใใฃใใๆตทๅคใซใๅฃฒใใญ
ๆตทๅค:ๅคๆฎต้ซใใใๆตท่ณ็ไฝใใญ
ๆฅๆฌ:ๅใใฃใใโฆๅฎใใใใ
ๆตทๅค:ใใใใจใใๆ่ฌใไผใใใใใซๆตท่ณ็ใงๅคใใฎไบบใซ้
ใใญใใใใงๅใฏไบบๆฐ่
ใ๐ฅณไธ็ทใซๅใใฆๅฌใใใ๐คฃ
Readers added context they thought people might want to know
There are many Japanese devs that don't sell their games overseas because of cultural differences, localization costs and the fear of not performing well oversea
Also, piracy is fueled by lack of access to a game, so the last dialogue is a misrepresentation and exaggeration
quora.com/Why-do-certainโฆ
kotaku.com/why-so-many-gaโฆ
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Day 19 - Night #umitober2026

















































