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Doombase
Joined February 2009
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Digital Foundry retweeted
Spread the word🔁
Join us on 24 August 2026 at 20:00 CEST / 19:00 BST / 14:00 EST / 11:00 PST
World Premieres, World Exclusives, First Looks and more from some of the biggest names in retro gaming.
Digital Foundry retweeted
I’ve seen quite a lot of debate recently about loading times and smoke and mirrors in space games - so thought I’d show you all the #NoMansSky debug camera .. a nice demo of how seamless and powerful our engine is! PS5 running here, with video from an iPhone… 3 planets in 50 seconds.
Digital Foundry retweeted
The excellent Shader Injector mod by @mynameeeisdavid addresses a broad swath of FF7 Rebirth’s lighting issues. Compared to the stock game, it’s a revelation.
youtu.be/zBFViJCICUA?si=6Q3p…
Digital Foundry retweeted
This kinda thing has been happening to users on both the Xbox and PlayStation side and it's simply not acceptable. This should not even be legal.
Microsoft DELETED my account AND OneDrive!!?? After ACKNOWLEDGING that I’m the owner of the account and that it was compromised???
25 fucking years of data, thousands of euros spended on games?? My son’s baby pictures? GONE!
All because MICROSOFT couldn’t bring back a compromised account??
One of the biggest companies ever coulnd’t do that so they just deleted that shit like it was nothing?? Fucking shame on you!! @microsoftnl @MicrosoftHelps @MicrosoftHelpt @Microsoft
#microsoft #hacked
Digital Foundry retweeted
A rare occurrence, I hosted a DF Retro Super Show and of course the topic was #C64! And joining me was none other than the legend himself @Chris_Huelsbeck and modern day Commodore authority @bastichb64k. Next I get the chance, I’ll do an Amiga ep youtu.be/Ch9HTjyscfg?is=zdQX…
Digital Foundry retweeted
It always brings a smile to my face knowing that I contributed a Baldur's Gate 3 save game for the glorious Digital Foundry analysis (because, at the time, Act 3 dropped into mid-20s FPS when fully loaded with summons).
This old necromancer with a ponytail is my character. 😁
Review: Steam Machine: Beautiful Hardware, Console Performance - At A Price. digitalfoundry.net/reviews/s…
Digital Foundry retweeted
Addendum to this video: both PS5 Pro RT modes do feature some environmental RT reflections on very glossy transparent surfaces. These tend to be tucked away on concession machines and certain doorways, and don't generally apply to larger transparent faces like building windows.
Digital Foundry retweeted
Appreciate the immense work the team at Digital Foundry does.
Scaling beyond PS4 with extra performance mode options, Fallout 4: Anniversary Edition delivers the goods - and we're fascinated to see how the promised DLSS upgrade could improve things still further: digitalfoundry.net/reviews/f…
Digital Foundry retweeted
I've seen a lot of speculation online that the unpatched disc version of RE Requiem uses PSSR 1. As far as I can tell, this isn't the case. In a variety of shots the image treatment on the pre-patch and post-patch versions look very similar.
And Sony's sample screenshots (from the PS Blog) again suggest all retail game versions use PSSR 2. The PSSR 1 sample markedly diverges from the others.
Digital Foundry retweeted
A "little" patch I worked on that alignes the experience to modern PC gaming.
Enjoy the light and shodow in HDR!
I'd love to hear what you think of the new alternative camera mode.
🛠️ Alan Wake Remastered has a received an update on PC!
🔦 Added HDR
🔦 Improved DLSS
🔦 Unlocked the framerate to 240 FPS
🔦 Fixed some gameplay, visual and UI bugs
Full update notes: alanwake.com/story/alan-wake…
#AlanWake
Digital Foundry retweeted
thanks to @digitalfoundry for heavily featuring my Shadows of the Hunt mod in their latest video! Pretty surreal as i've been a DF sicko for as long as I can remember, going back to PS3/360 comparisons (yes, i'm old lol). not totally happy with how it looks, but work continues!
Digital Foundry retweeted
If you see Alex and I at CES feel free to say hi! We should have CES content on the channel over the next week.
Digital Foundry retweeted
Thanks Richard, John, and Alex over at @digitalfoundry for the kind words regarding our recently revealed Switch 2 efforts with Nintendo.
Nintendo Hand-Picked Panic Button to Port Iconic Games to Switch 2 youtu.be/16qARIrMZkc?si=KRQt… via @YouTube
Digital Foundry retweeted
Quite excited to share Digital Foundry has discussed my recent HDR focused interview at length in their new stream
youtu.be/VG2xDC1ZjOc?t=3564
Given HDR has an awareness+knowledge problem, the more exposure it gets, the sooner we’ll be able to enjoy it in all games without hassle!
Digital Foundry retweeted
My Dying Light: The Beast video -- I break down PS5-equivalent settings, replicate them on PC to show notable performance gains vs Max settings, plus extended direct FPS comparison with PS5's unlocked Performance mode frame-rate.
youtu.be/h62ZJMypLdY
Digital Foundry retweeted

Del@TheCartelDel15 Oct 2025
🇺🇸
United StatesConnected via United States Android AppAccount-level information, not a live location or per-post device.
11 years later and Assassin’s Creed Unity’s Crowd Bulk System is still the best crowd system I've ever seen.
NPCs near the player had 300 animation bones,acted independently, and reacted in full detail, while distant ones had 11 bones and moved in simplified groups that followed shared rules. They would blend up and down as you got closer.
This sorcery along with AI scaling, kept THOUSANDS of characters moving semi-naturally, creating the illusion of living crowds without giving us garbage performance. What I would give to see this tech in more modern games, Final Fantasy towns especially.
Digital Foundry retweeted
Revisiting The BIG PS4 Reveal: Killzone Shadow Fall Looked Amazing... An... youtu.be/7ifYY_UZl18?si=Su3d… via @YouTube
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