
Technical Artist on assignment @Meta | XR goblin | Developing Party Crashers!
SF 🌉
Joined December 2018
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It's #PitchYaGame time! 🎉
Party Crashers is an asymmetric VR party game that's all about bringing everyone into the fun
📱Friends can join from any web connected device
🥽One headset, endless multiplayer fun
🪩 Think Mario Party or Jackbox games... but in VR!
Thomas Ratliff retweeted
🚨🚨🦆🦆DUCK RELEASES TOMORROW AT NOON🦆🦆🚨🚨
After 13 years of development, Duck is finally taking off!
Be sure to wishlist to get notified when it releases. Retailing on Steam for $7.99 🔗 below
Thomas Ratliff retweeted
QuestCameraKit just crossed 400 stars 🌟 on GitHub 🐙 with almost 100 forks🍴
This is more than any Oculus or Meta Quest GitHub sample🤯 Devs are clearly interested in camera access and the new use cases that come with it, and we are continuing to make it more easy to build with it!
Check it out here: github.com/xrdevrob/QuestCam…
Some more camera based reflection and lighting testing. You can see my desk and monitors being reflected in the helmet, definitely adds another layer of realism
#MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
One feature I'd love to see with the new camera access is dynamic reflection data generation
Here's a rough attempt... now to figure out how to smooth those seams
#MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
Thomas Ratliff retweeted
Sneak peek at our latest experiment: exploring the fusion of Meta’s Environment Depth API with the Passthrough camera feed, aligned and processed in real-time using a custom compute shader pipeline.
#MixedReality #MetaQuest #Unity3D #XR
You can now check out the camera shaders I've been experimenting with!
🚨 QuestCameraKit has a new contributor!
Massive thanks to @devtom7 for contributing his shader experiments to the repo.
If you'd like to contribute to the QuestCameraKit, we are still looking to cover other use cases such as stable diffusion, frosted glass shader, image to 3D, and more!
Messing around with this today and oh man, this opens up so much for shaders in MR. And this is barely even scratching the surface of what's possible...
#MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
Messing around with this today and oh man, this opens up so much for shaders in MR. And this is barely even scratching the surface of what's possible...
#MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
We have been working hard on something special for you guys - Access to the Meta Quest cameras👀
👨🏫 Learn all about it here: youtu.be/1z3pcMJbnRA
⭐️ Check out my samples here: github.com/xrdevrob/QuestCam…
Our official Passthrough Camera Samples: github.com/oculus-samples/Un…
Documentation: developers.meta.com/horizon/…
📢Playtesters wanted! 🪩
I'm opening up Party Crashers for a week starting today, and would love to hear your feedback on the current state of the game:
meta.com/s/4t0ez9g78
More info in the Party Crashers Discord:
discord.gg/nnpZQq4rb5
#madewithunity #unity3d #IndieGameDev #VR #MetaQuest3
🚨 Party Crashers Open Beta Alert! 🚨
I'll be opening up Party Crashers through the Meta app store for a full week starting next weekend🗓️2/8-2/15
🎉 Jump in, play, and share your feedback to shape the future of Party Crashers.
👉Join the Discord for more info on how to participate:
discord.gg/nnpZQq4rb5
#madewithunity #unity3d #IndieGameDev #VR #MetaQuest3
Made a big push on some build size optimizations for Party Crasher's web app that I'm pretty proud of. 3 seconds is all it takes now to load in browser on your phone.
No app to download, no account signup, no bs. Just jump right in with your friends!
Seeing a lot of folks migrating to Bluesky
I'll still be here, but gonna try posting there as well. Give me a follow if you're over there 👇
bsky.app/profile/devtom7.bsk…
How it started vs how it's going
The first networked prototype I made for Virtual Pursuit was back in 2021. It's actually crazy how much this game has evolved!
#madewithunity #unity3d #IndieGameDev #VR #MetaQuest3
Peep more details about the game here:
partycrashers.app/home
And join the Discord for dev updates if ya want!
discord.com/invite/nnpZQq4rb…
Thomas Ratliff retweeted
Duck has a 🗣 RELEASE DATE 📅! Watch the new trailer!
Duck and the Land of Flightless Birds launches on Steam March 15th 2025.
Wishlist on Steam and join the Discord for upcoming playtests, 🔗links below 👇.
Go play this game! It's one of the best platformers I've played in a while and is full of personality. Been having a blast with the co-op mode











