
ACVD ( DACGallery #99 メールデ / La_mer_03 ) ニュース目的でのみ使用してください。
Joined November 2018
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ラメール retweeted
【今週のボカロ・ソング・チャート“ニコニコ VOCALOID SONGS”】
1位 東京真中
2位 OSTER project
3位 Sohbana
4位 山本
5位 アボガド6
6位 大漠波新
7位 いのうつはSA
8位 夏山よつぎ × ど~ぱみん
9位 Ruichiji
10位 ぬゆり
billboard-japan.com/charts/d…
ラメール retweeted
ボカコレ2026夏TOP100、最終結果は4位でした
2年間、本気で優勝を目指してきたからこそ、正直なところ悔しさはあります
が、今回みんなと作戦会議をしたり、これまで関わってくれた人たちが陰ながら応援してくれたり
立場も場所も違うたくさんの人たちが、ひとつの作品のために同じ方向を向いてくれたことが何より熱くて、胸がいっぱいです
最後まで応援してくれて、本当にありがとうございました!
そして、今回のボカコレをもって、東京真中はボカコレを引退します
活動を終えるわけではありません
むしろ、ここからです
ここで出会ったみんなと、ここで得た感情全てを抱え、次のステージへ進みます!
この4位を、いつか「あの日が始まりだったな」と笑って振り返れるくらい、もっと大きなところまで必ず行きます
その景色を、ここまで一緒に駆け抜けてきたみんなと見れたら嬉しいです!
8月26日(水)20:00(JST)
『フォーモ feat. 重音テト』YouTubeプレミア公開
次はここで会いましょう
これからも一緒に、伝説を作っていきましょう!
#ボカコレ2026夏
ラメール retweeted
ボカコレ2026夏まで1ヶ月を切りましたね
去年のルーキー作品 『ドゥーマー』から1年、前回のTOP100作品『ブレインロット』から半年…
時が経つのは早い
さらに成長した東京真中に期待していてください
獲るぞ、1位
ラメール retweeted
おっぱい揺れてるのを規制する前にこの射撃反動制御の揺れを見なさい。これでCERO B(12才以上対象)ですよ?青少年の健全育成に差し障りがあるとは思わなかったんですか!!??
ラメール retweeted
I've seen comments like "the MS layoffs weren't so bad".
re: id software.
Reports are that 50% (95ish of 200) of the studio was laid off. Here are some quotes on other details:
“Tools, programming (except a couple), Quake Champions team, testing team. All gone.”
“Yeah seems like all they left was leadership and art/design. I think Xbox forgot quakecon is next month.”
It really does sound as if id is now a support team for Bethesda/others. Rip idTech, which was amazing. Maybe Machine Games will carry it on or maybe it will be dropped for future games?
But the read is that id is essentially dead. At least for the time being. Yes, the studio wasn't closed and half still have their jobs. That's great.
re: the studios set free by MS to be sold or mgmt returned. One view is this is great. For MS they get decent PR for being "good guys". But the truth is that in at least one case (and maybe others), retaining the IP in such a case was written into the original contract when MS purchased them. Second, these studios now are out of the MS lifeboat, on their own, and will have short time to find new deals or funding and they will make it or not. Never mind they sold to MS originally to avoid this grind and be 'safe'. Yes they have a second chance but more layoffs may simply be deferred and outside the current umbrella of today's layoff round, so MS doesn't really get the bad PR of simply shutting studios down. This means continual worry by the employees and stress for mgmt.
re: Arkane. Same as the above but timing and process is different due to French labor laws, etc.
The layoffs are still happening. A substantial portion of Obsidian was let go today (near 1/3). Worries that they now don't have the staff to complete current projects. Deep layoffs at Zenimax Online. Even Bethesda or Activision studios were hit (with a minor round and numbers that are small enough that it reads more like "everyone has to take a hit, even the star studios"). More details will emerge, but it's a lot of people.
So it's bad. Real bad. Good luck to all affected.
ラメール retweeted
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
ラメール retweeted
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Replying to @GameGauntletX
F*ck pirates, as a man who designed video games from 1988 through 2012.
70-90% of Doom's players pirated it. If not for that we would literally have had so much more for our workspace and upcoming projects - Quake may not have gutted id Software. At least 50% of Age of Empires was pirated which helped lead to our MicroSoft buyout and eventual demise.
And your excuses of "we have to try before we buy" are complete bullsh*t. Doom let you play a full 9 levels free. Age of Empires let you play a battle free to see how it worked. We bent over backwards to ensure you'd know what you were getting into.
Damn pirates are the guys who killed game companies. like Atari, Amiga, Cinemaware, 3D Realms (Duke Nukem!)
And if you're NOT a pirate, I salute you. You are a gentleman and if you ever see me at a convention, walk up and say, "Hey Sandy, I never pirated a game." and I'll buy you a drink.
Readers added context they thought people might want to know
Much of the data and reasoning in this post is inaccurate and has been corrected by John Romero.
x.com/romero/status/…
ラメール retweeted
It's ok, all Mikus are divas!!
#初音ミク
ラメール retweeted
とってもかっこいいバルデウスのナレーションをさせていただきました!
収録現場に実物を持ってきてくださったのですが、ディティールが細かすぎて本当にすごかったです…!!
ぜひゲットしてみてください🫶🏻
【#SMP 10th ANNIVERSARY】
「SMP ARMORED CORE Ⅵ FIRES OF RUBICON AAP07: BALTEUS」商品PV公開!
ナレーションは #ファイルーズあい さん(@fairouzzzzzz)にご担当していただきました!
PVはコチラをチェック!👇
youtu.be/u1qToKH9tCA
#SMP10th #ARMOREDCOREVI #AC6
ラメール retweeted
Mesmerizer has officially passed Young Girl A to become the most viewed VOCALOID/VSynth song on YouTube.
This is an unbelievable achievement. Congratulations to Satsuki!
ラメール retweeted
ちゃうねん。
日本人や日本のショップが価格を吊り上げたんじゃなくてインバウンドツーリストがそれまでは潤沢にあった国内在庫を状態も吟味せずに根こそぎ買っていくから価格が高騰したねん。
日本人の好事家だけが売買してた頃は本当に状態が良いものだけが高値で取引されてたのに市場は崩壊した。
Whenever I go to Japan, I usually stop by retro game stores. But honestly, the days of finding good items at reasonable prices were about 20 years ago. Since then, there’s been almost nothing worth buying. Prices are way too high, and the condition of many items isn’t even that good. It feels like they’re selling things with a “maybe someone will eventually buy it” mindset. The cheaper games that nobody really wants can still be worth picking up, but the moment something becomes even slightly rare, the prices go absolutely crazy.
The same thing was true at the Super Potato store in Osaka I visited today, as well as the other retro game shops around it. I think Japanese game stores played a big role in driving up retro game prices worldwide, which is honestly pretty disappointing.



































