DeDelner (@dedelner) profile picture

Some dude who likes programming | My fiancée: @Woonburg 💖

Joined August 2016
Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)Photo by DeDelner (@dedelner)
Here's a full showcase of my recreation of Portal in Unreal Engine #UnrealPortal #UnrealEngine #UE4 #Portal #Portal2 #Valve
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Been experimenting with Reflective Shadow Maps (RSM) to add real-time global illumination to ETS2...
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While working on DSM, I noticed that ETS2 already spawns water particles at the wheels in rain, but it's barely visible by day and practically invisible at night. So I gave them an overhaul, where they interact with light too, just like IRL. I think the result is quite good.
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Working on rain effects (finally) Notice the dry bends in the road 👀
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Morning at the gas station in #ETS2
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I improved the foliage in ETS2. It has now a lot more fidelity far away.
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So I've done it, I released the first alpha version of my shaders mod for #ETS2 You can download the mod here: dedelner.de/projects/ets2-sh…
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Please keep in mind this mod is still in early Alpha, so except bugs, graphical glitches, crashes and what not. So treat this version as an early preview and how future development could look like. So don’t expect making deliveries with this mod without any disturbances.
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Some more ETS2 screenshots 👀
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I'm preparing to release the first alpha version of the ETS2 shaders mod. But please don't get too excited, as it is literally still in alpha. Besides the usual bugs and graphical glitches, I still have to understand how the engine's graphics pipeline works.
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So... recently I've been digging into ETS2 and been messing around with the shaders. Here's the progress so far:
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This is actually a shaders mod, that hooks into SCS's graphics pipeline and replaces the shaders. So no ReShade or other post-processing
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A new version of projectLUMA is now available here: patreon.com/posts/projectlum… B3 brings major visual upgrades across the board: Rewritten GI, rewritten eye adaption and new sky. Though everything is still very much in a rough state as I still actively developing and tweaking.
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I also would like to mention that I reduced my membership prices on Patreon. $2.98 for slow ring and $4.98 for fast ring. That also includes for this post.
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New sky and improved GI
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Interesting terrain generation
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Can now generate biomes
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This is not Minecraft
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Global Illumination based on shadow maps (RSM)
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Global Illumination or something... running on a Macbook M2 Pro
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If I see anyone using deep layers of nested styles in SCSS without any id or class names: I wanna punch you in the face
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