Coder, Maker, 3D Printer-er, GLSL shader writer. Author GLSL Shader Shrinker and co-founder of @GimpySoftware.

Cambridge, UK
Joined November 2010
I rebuilt Wolfenstein 3D from scratch in C#—then added coloured lighting, god rays, fog, bloom, shadows, and water caustics. Still the original 1992 artwork. ✨ 🎥 youtu.be/sdD4hbzsEHA ⭐ github.com/deanthecoder/Wolf… #Wolfenstein3D #GameDev #CSharp #Avalonia
21
56
6
501
26,734
I used #Codex to resurrect a #Tetris game I made as a teenager in 1996. No internet, not graphics library. 320x200 pixels is enough for anyone, right? #retro #indiedev
2
6
122
Updated my old face tracking demo (github.com/deanthecoder/Holo…) to use #GodotEngine. Quite happy with the result! #CreativeCoding #HeadTracking #ScreenshotSaturday
3
125
So excited - My #Mechwarrior 2 port to the #MetaQuest3 ! Very first play on the real device. Lots to do... YouTube: youtube.com/shorts/rKjKblHX2… #godot #retrogaming #VR
1
3
183
ZXBasic is a free interpreter that recreates the look and feel of programming a #ZXSpectrum. Modern editing, a few extra commands ('RENUM'), and an option CRT effect. Fun! #indiedev #retro github.com/deanthecoder/ZXBa…
1
8
332
ZXBasic is a free interpreter that recreates the look and feel of programming a real #ZXSpectrum. Modern editing, a few extra commands ('RENUM'), and an option CRT effect. Fun! #indiedev #retro github.com/deanthecoder/ZXBa…
4
159
Typing in #BASIC code from old INPUT magazines, just as I did 40 years ago. Happy days.
4
103
I'm writing a Sinclair BASIC interpreter in C#. If you recognise this image, we're of the same age.
5
113
If your #mech doesn't even have a #FluxCapacitor is it even a mech, bro? 😂 #MechWarrior2 #remake #indiedev
3
118
Original, for reference.
98
Adding glass and scratches to my custom #Mechwarrior2 engine. I love playing with the 'effect' values until I get the result I want. Closer each time... #godot #indiedev #mech2
2
10
648
Some stills from my #Mechwarrior2 engine, which adds more modern textures and post-processing. #retro #mech2 #battletech
1
5
366
After the challenge of my #Wolfenstein3D engine remake, I've decided to try #Mechwarrior2. Based on the DOS version, but layering newer effects. Will possibly port to #VR too. #retrogaming #godot
2
118
Post-processing fanciness, plus navigation aids. #Wolfenstein3D #GameDev #CSharp #Avalonia
1
10
721
I nearly forgot to add the #GetPsyched message! 😬 It wouldn't be proper without it... #wolfenstein #indiedev
My #Wolfenstein engine now has colored lighting, bloom, fog, shadows, god rays, and a tonne of other new effects—all using the original artwork! Open-source C# project: github.com/deanthecoder/Wolf… #GameDev #CSharp #RetroGaming #OpenSource #AvaloniaUI
1
231
Having trouble finding the exit in #Wolfenstein? I have you covered...
My #Wolfenstein engine now has colored lighting, bloom, fog, shadows, god rays, and a tonne of other new effects—all using the original artwork! Open-source C# project: github.com/deanthecoder/Wolf… #GameDev #CSharp #RetroGaming #OpenSource #AvaloniaUI
7
374
My #Wolfenstein engine now has colored lighting, bloom, fog, shadows, god rays, and a tonne of other new effects—all using the original artwork! Open-source C# project: github.com/deanthecoder/Wolf… #GameDev #CSharp #RetroGaming #OpenSource #AvaloniaUI
1
1
9
1,243
Enemies now get illuminated when under a light, or from muzzle flash. Proper enjoying myself on this project. 😎 Full source: github.com/deanthecoder/Wolf… #wolfenstein #indiedev #retrogaming
Let there be light(s) ! The shader code updated to add muzzle flash, ceiling/lights, treasure illumination, and more. Quite happy with how this is turning out. All artwork still 100% original. #wolfenstein #shadercoding #retrogaming #sksl
2
220
Let there be light(s) ! The shader code updated to add muzzle flash, ceiling/lights, treasure illumination, and more. Quite happy with how this is turning out. All artwork still 100% original. #wolfenstein #shadercoding #retrogaming #sksl
Working on a #CSharp implementation of #Wolfenstein 3D. My software renderer is comparible to the original game, but I've started a shader renderer too, allowing more atmospheric lighting. Lots more to do! github.com/deanthecoder/Wolf… #AvaloniaUI #CrossPlatform #github
1
2
459