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Joined March 2024
My first A6 unit #P5X
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Real eyes realize real lies
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They leaked 100gb worth of cartoon archives, people are combining random games together with ai, everything is getting a vibecoded pc port. There's a project that aims to make PS5 games run natively on pc. They're bringing AAA games to browsers. c ai was sold to Disney.
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#TGS2026 『ペルソナ4 リバイバル』 ダンシングステージ 久慈川りせとして出演させていただきました♡ りせのこと待っててくれてましたか?💭🎤 私もやっとみんなに会えて嬉しかったです🩷 このあとのステージも一緒に楽しみましょう!! #P4R #segaatlustgs2026 #東京ゲームショウ2026
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Freedom Ice retweeted
#TGS2026 『ペルソナ4 リバイバル』 ダンシングステージ 久慈川りせ としてパフォーマンスさせていただきました🎤 大盛り上がりで超〜たのしい!!💗✨✨ 最後まで私たちと一緒に楽しんでくださいね♡ #P4R #segaatlustgs2026 #東京ゲームショウ2026 #アトラスTGS2026
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I put the entire game of Minecraft inside twitter.. with WORKING multiplayer 💀 tweetcraft.jai.vin/r/ti9bwes…
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i got inspired
bf has been obsessed and laughing so much to this cat image for some reason lately
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Persona 30th anniversary @SailToArchipel talk points from Katsura Hashino, Shigernori Soejima and Shoji Meguro: - Persona 3 was made with Atlus on the verge of bankruptcy. - Their backs were against the wall and they were told "This is our last game", "If it doesn't work we might not be able to develop another game" - The starting point was "How to develop Persona to create an Atlus for a new era." - Wanted to make a story that resonated with young people - Soejima wasn't aware of the companies problems so didn't feel any pressure and just wanted to try to create something he has ever done before. - Meguro made the music with a theme of "future pop" - Hashino was not inspired by other games or film. He was inspired by a Japanese book called "Loss of something worth dying for" - Also inspired by a movie slogan he saw that said "Don't live a wasted life, die with passion." - Persona 4 came out only 2 years after Persona 3 - They were not used to games making profit and they wanted to make another game soon. - Inspiration for Persona 4 was "let's make a story about a murder case in the countryside." - 2 years was a normal development cycle back on PS2 - After Persona 4 they wanted to make something weird. So they went straight to work on Catherine. - Start of Persona 5 development was a struggle as Atlus was changing parent company - They wanted to leave the high school theme and make it a game about teenagers backpacking around the world. But they returned to the highschool theme in the end. - Meguro was inspired by Acid Jazz music and Jamiroquai for the Persona 5 soundtrack - Thieves were inspired by Lupin the Third - Didn't design the games to be that long. They just end up that way. - The don't want the younger staff to copy the Persona games that have come before, but to create something that people can enjoy at this current point in time, like a weekly magazine. news.denfaminicogamer.jp/kik…
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January: “New year, new me!” October:
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???「金沢区が死んで、僕が生まれた」
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LMAO
Replying to @osu_MeovvCAT
Update, the texture is actively being used in-game, in the boss menu.
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Persona 3 Portable agora está rodando no Nintendo 3DS! A nova versão do projeto P3P3DS ta rodando entre 30~60fps, ainda tem muitos bugs, problemas com saves etc. Isso só foi possível graças a recompilação estática!
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当たった!
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【東京ゲームショウ2026】 『ペルソナ4 リバイバル』 久慈川りせ(アイドル衣装) #TGS2026 #アトラスTGS2026
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Recent AI developments are speeding up game decompilation. Several projects are already making major progress, with some reaching 100%, most projects are using AI agents to handle parts of the reverse-engineering process A fully decompiled game can then be rebuilt and lead to native PC ports, better mods and other fan projects.
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guYS With the power of Crack GPS Asstra 6.9, Claus Opoops Slopnet 5.5, I was able to Mod EVERY GAME INTO ONE, I did it all myself with hard work by my typing and coding thanks to AI assistant!!! THE FUTURE IS HERE AND NOW
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