@darel023

Founding member at @LottielabHQ - learning my way thru 22

London, England
Joined February 2018
hello imdaryl.com, an internet designer. unfinished (typical)
A personal website should feel like you’ve briefly left the rest of the internet
42
14
5
676
45,333
Testing Opus 5.5 on max effort. You're a world-class motion designer, and this is your 15-second résumé reel. Make it dynamic and confident: open with a striking hook in the first second, build through a sequence of distinct techniques (typography, shape play, camera moves, colour shifts), and land on a clean, memorable final frame. Pacing should feel like it's cut to music. Go crazy.
41
40
7
926
64,884
and for those saying editing with this workflow would be hard by just prompts nitter.cf/darel023/status/210352…
Opus 5.5 Motion Graphics, editable with @LottielabHQ. For the changes that could be done by hand.
2
1,276
Opus 5.5 Motion Graphics, editable with @LottielabHQ. For the changes that could be done by hand.
Testing Opus 5.5 on max effort. You're a world-class motion designer, and this is your 15-second résumé reel. Make it dynamic and confident: open with a striking hook in the first second, build through a sequence of distinct techniques (typography, shape play, camera moves, colour shifts), and land on a clean, memorable final frame. Pacing should feel like it's cut to music. Go crazy.
3
1
26
3,481
Daryl Patigas retweeted
What if you could art-direct your designs in realtime, instead of just waiting for Claude to finish them in the background? To find out, we built a design agent powered by Qwen3.8-27B running on @Cerebras. And it's insanely, insanely fast. It feels like a completely different experience than typing into a chatbox. You just talk and it does everything you want in seconds. I don't think many of us appreciate how important fast inference will be in the next few years. All of our current products will feel like dial-up. Rivermark is an attempt to bring this future closer. If you need high-touch visual design, DM or see the thread for early access to the beta.
2
1
1
8
249
Opus 5.5's 1-hour maximum effort is my 5 hour maximum effort
9
1,582
Generated Sequence
1
1
17
2,197
Daryl Patigas retweeted
hello imdaryl.com, an internet designer. unfinished (typical)
A personal website should feel like you’ve briefly left the rest of the internet
42
14
5
676
45,333
asked opus 5.5 on what order and chaos would look like poetically using @LottielabHQ and it gave me this
1
9
789
In Claude desktop to make and edit lotties using @LottielabHQ
Opus 5.5 @LottielabHQ, a quick simple early morning test
3
15
1,576
Opus 5.5 @LottielabHQ, a quick simple early morning test
1
1
5
2,178
the next prompt, started from a simple blue circle, 4 prompts in
209
a ribbon, animated in @LottielabHQ using Opus 5.5
planetary gearbox animated in @LottielabHQ using @claudeai's opus 5.5 (medium effort)
1
8
993
planetary gearbox animated in @LottielabHQ using @claudeai's opus 5.5 (medium effort)
and another, chaotic pendulums with opus 5.5 in @LottielabHQ
1
1
1
7
1,950
and another, chaotic pendulums with opus 5.5 in @LottielabHQ
and another vector animation in @LottielabHQ using opus 5.5
1
6
1,580
and another vector animation in @LottielabHQ using opus 5.5
opus 5.5, murmuration editor @LottielabHQ
2
1
15
2,231
opus 5.5, murmuration editor @LottielabHQ
opus 5.5 on medium effort as mentioned, still getting started, still exploring, hmm will explore further editor @LottielabHQ
1
1
1
23
3,284
opus 5.5 on medium effort as mentioned, still getting started, still exploring, hmm will explore further editor @LottielabHQ
opus 5.5 on medium effort let's start with something simple for now and later see how much we can over design this editor in @LottielabHQ
1
1
10
2,455
opus 5.5 on medium effort let's start with something simple for now and later see how much we can over design this editor in @LottielabHQ
1
1
16
1,828
quick add and a thing about designing. overdesigning isn't the final layout. it's how you explore. you push the page past what it needs on purpose, every idea, every section, every detail, so you can see what it's actually capable of holding. you can't know where the edges are until you've gone past them. then you shave. "shaving is where the real design happens." every cut is a decision about what matters most, what supports it, and what was just noise. that's hierarchy. you don't get it by being careful from the start, you get it by having too much and choosing. start big to find out what the page can hold. cut down to what it should. the shaving is the design. every cut is a hierarchy decision.
redesign exercise on try.cloudflare.com always over design then shave later tennis brb
5
1
10
2,802
practice bonsai. every cut decides what the tree is about.
182