@darel023i
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Founding member at @LottielabHQ - learning my way thru 22
London, England
Joined February 2018
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hello imdaryl.com, an internet designer.
unfinished (typical)
Testing Opus 5.5 on max effort.
You're a world-class motion designer, and this is your 15-second résumé reel. Make it dynamic and confident: open with a striking hook in the first second, build through a sequence of distinct techniques (typography, shape play, camera moves, colour shifts), and land on a clean, memorable final frame. Pacing should feel like it's cut to music. Go crazy.
and for those saying editing with this workflow would be hard by just prompts nitter.cf/darel023/status/210352…
Opus 5.5 Motion Graphics, editable with @LottielabHQ. For the changes that could be done by hand.
Testing Opus 5.5 on max effort.
You're a world-class motion designer, and this is your 15-second résumé reel. Make it dynamic and confident: open with a striking hook in the first second, build through a sequence of distinct techniques (typography, shape play, camera moves, colour shifts), and land on a clean, memorable final frame. Pacing should feel like it's cut to music. Go crazy.
Daryl Patigas retweeted
What if you could art-direct your designs in realtime, instead of just waiting for Claude to finish them in the background?
To find out, we built a design agent powered by Qwen3.8-27B running on @Cerebras. And it's insanely, insanely fast. It feels like a completely different experience than typing into a chatbox. You just talk and it does everything you want in seconds.
I don't think many of us appreciate how important fast inference will be in the next few years. All of our current products will feel like dial-up. Rivermark is an attempt to bring this future closer.
If you need high-touch visual design, DM or see the thread for early access to the beta.
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Daryl Patigas retweeted
hello imdaryl.com, an internet designer.
unfinished (typical)
asked opus 5.5 on what order and chaos would look like poetically using @LottielabHQ and it gave me this
In Claude desktop to make and edit lotties using @LottielabHQ
a ribbon, animated in @LottielabHQ using Opus 5.5
planetary gearbox animated in @LottielabHQ using @claudeai's opus 5.5 (medium effort)
and another, chaotic pendulums with opus 5.5 in @LottielabHQ
and another vector animation in @LottielabHQ using opus 5.5
opus 5.5, murmuration
editor @LottielabHQ
opus 5.5 on medium effort
as mentioned, still getting started, still exploring, hmm will explore further
editor @LottielabHQ
opus 5.5 on medium effort
as mentioned, still getting started, still exploring, hmm will explore further
editor @LottielabHQ
opus 5.5 on medium effort
let's start with something simple for now and later see how much we can over design this
editor in @LottielabHQ
opus 5.5 on medium effort
let's start with something simple for now and later see how much we can over design this
editor in @LottielabHQ
quick add and a thing about designing.
overdesigning isn't the final layout. it's how you explore.
you push the page past what it needs on purpose, every idea, every section, every detail, so you can see what it's actually capable of holding. you can't know where the edges are until you've gone past them.
then you shave.
"shaving is where the real design happens." every cut is a decision about what matters most, what supports it, and what was just noise. that's hierarchy. you don't get it by being careful from the start, you get it by having too much and choosing.
start big to find out what the page can hold. cut down to what it should.
the shaving is the design. every cut is a hierarchy decision.