
ๆฎตๆฎต_ใ ใใ ใ / ์ธ๋ค์ผ๋ฌ / @DANCHUKKEY @dan_chukkey CLASS_https://xitter.cf/t.co/TZUhuaNGgW LIVE : https://xitter.cf/t.co/fvSUkD8FkH (chzzk) COLOSO : https://xitter.cf/t.co/VVOATU5HXE
Joined November 2019
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๋จ๋จ๐ / RAUM / COLOSO retweeted
๐ชก๐งธ ๋ฉ๋กฑ๋ถ ๋ชจ์งํฉ๋๋ค!๐งธ๐ชก
๋ฉ๋ฆฌ์ ๋ค์ํ๊ณ ์ฌ๋ฐ๋ ์ ํ๋ธ๋ฅผ ๋ง๋ค๊ธฐ ์ํด์
ํจ๊ป ์ ํ๋ธ๋ฅผ ๋ง๋ค์ด ๋๊ฐ ๋ฉ๋กฑ๋ถ๋ฅผ ๋ชจ์งํฉ๋๋ค์-!
๋ง์ ๊ด์ฌ ๋ถํ๋๋ฆฝ๋๋ค~!๐ฆ
(๊ทธ๋ฆผ์ ๋ฉ๋ฆฌ๊ฐ ๊ทธ๋ ธ๋ค์์ค~ํฟ)
โ์ง์์์์ ์นดํ๋ฅผ ์ฐธ๊ณ ๋ถํ๋๋ฆฝ๋๋ค์์ค~!
cafe.naver.com/tteokbokk1/11โฆ
๋๋ ๋ฐ๋ท!!! ์ถํํฉ๋๋ค!! ์ดํฅ๐ฏ
#Rangart_
๋จ๋จ๐ / RAUM / COLOSO retweeted
๐ข Studio Flagro ์ธ๋ ฅ ๋ชจ์ง ์๋ด
Studio Flagro์ ํจ๊ป ๋ค์ํ ์ฝํ
์ธ ๋ฅผ ๋ง๋ค์ด ๋๊ฐ ์ผ๋ฌ์คํธ๋ ์ดํฐ ๋ฐ ์ ๋๋ฉ์ดํฐ๋ฅผ ๋ชจ์งํฉ๋๋ค.
์ฅ๊ธฐ์ ์ธ ํ์
๋ถํฐ ํ๋ก์ ํธ ๋จ์์ ํ์
๊น์ง, ๋ค์ํ ํํ๋ก ํจ๊ปํ ์ ์๋ ์ฐฝ์์๋ฅผ ์ฐพ๊ณ ์์ต๋๋ค.
docs.google.com/forms/d/e/1Fโฆ
๋ง์ ๊ด์ฌ๊ณผ ์ง์ ๋ถํ๋๋ฆฝ๋๋ค!
here's how to make a cozy fishing game solo with Claude Opus 5.5 + Blender + 3D AI + Unity 6...
the trick is giving every tool one job, but there's a smart way to set it up:
- step 1: generate every 3D model with Tripo Smart Mesh P2: palms, rocks, the pier, the boat, the hut, the character
- step 2: connect Claude Code to Blender through MCP
- step 3: Opus 5.5 sets up each model in Blender: scale, pivots, materials, clean export
- step 4: Opus animates in Blender too: the character's walk, the cast, the rod, the boat on the water
- step 5: bring everything into Unity 6 and build the world: forest, river, waterfall, beach, pier
- step 6: add the systems one at a time: walking, fishing, bait choice, a time of day
- step 7: play it after every step and fix one thing at a time
who does what:
> Tripo: the 3D models
> Opus 5.5 + Blender: setup and animation
> Unity 6: the world and the game
one person, one stack, one game you'd actually want to play
here's how to build a game like this with Claude Opus 5.5 + Blender + Unity 6...
the trick is preparing everything before Opus writes a single line, but there's a smart way to set it up:
- step 1: connect Claude Code to Unity and Blender through MCP
- step 2: write one big brief: the world, the mechanics, the UI, the mood, plus reference images
- step 3: add a CLAUDE.md with your rules, and design docs as the single source of truth so Opus never guesses
- step 4: split the work into subagents: design, modeling, textures, and one reviewer that only looks and approves
- step 5: Opus models the assets in Blender: the island, palms, pier, boat, fishing hut
- step 6: it builds a greybox in Unity first, plays it, fixes it, and repeats
- step 7: mechanics one layer at a time: walking, casting, bait, catching, day and night
- step 8: you watch and give feedback with a reason: "too dark at dusk", "cut the water stripes"
and the two rules that make it work...
the agent that builds is never the one that approves
every fix gets written into a file, so the next project starts smarter
start small, a fishing game is the perfect first project
๋จ๋จ๐ / RAUM / COLOSO retweeted
Potter~
#malfoid
















