i drink coffee and make things. (once) @NYUGameCenter mfa '22
Joined July 2020
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was always thinking about setting up a pleroma instance on my own but just don't have the energy...anyway,
mastodon: mastodon.gamedev.place/@lizo…
cohost: cohost.org/lizog
dan retweeted
We're excited to announce Zeiger! a fast, free image viewer for Windows and macOS, from the Blick team. Now in public beta.
Sharp pixel zoom, quick edits, a color picker, EXIF, GIF scrubbing, and more!
Completely FREE for personal and commercial use, link in comments.
dan retweeted
Yet again, the Game UI Database is being scraped to the point that it's getting knocked offline. Even Cloudflare's "I'm under attack" mode isn't working.
I just wanted to create a resource for real designers. I'm getting so fucking sick of this.
dan retweeted
Quit your job.
Divorce your wife.
Next week you're building the greatest parking lots of your life!
store.steampowered.com/app/3…
dan retweeted
カプコンの最新データ表現・シリアライズ基盤ライブラリ「RE:Dox」のリポジトリはこちら。
本ソフトウェアはApache License 2.0のもとでご利用いただけます。
github.com/CAPCOM-TD-OSS/RED…
dan retweeted
Hey, happy to announce that the RAD Debugger is now available for Linux (in alpha). It is early and preliminary! Expect random weirdnesses *for sure*, but it is ready to be played with!
github.com/EpicGames/raddebu…
dan retweeted
I’ve released HTN Planner: an independent, open-source game AI planner informed by our work with Guerrilla’s planner on Horizon Zero Dawn and Horizon Forbidden West.
Not Guerrilla’s planner or its source code.
github.com/urosidoki/htn_pla…
dan retweeted
Out today: My 2nd ever solo dev project, ‘Normal Golf Game’.
Shoot from anywhere. Hit anything. But remember, you’re not leaving until Luke Muscat is satisfied. Good luck, you are going to need it ⛳
dan retweeted
If you make physical games, video games or other software based on reusing/modifying existing games or software, please consider submitting your work to be shown in the quadrennial plunderludics exhibition, to be held in New York later this year: plunderludics.github.io/misc…
dan retweeted
We're going to host a plunderludics show in NYC in late November, open call for work: plunderludics.github.io/misc…
dan retweeted
Wishlist on @Steam:
Carry an evil artifact across a barren medieval continent in
O EMPIRE! WARD OFF THY ROT
store.steampowered.com/app/4…
dan retweeted
◤🍲新タイトル、解禁🍚◢
ファーストパーソン食事ゲーム『満腹脱獄計画』、2027年発売予定。
多彩な料理に隠された危険をかいくぐり、おいしく頂き、お腹いっぱいになって恐るべき独房から脱走せよ。
ウィッシュリストに登録し、続報をお待ちください。
store.steampowered.com/app/4…
#playismgameshow #TGS2026
I trained a small model to do syntax highlighting in the browser with GPU.
Meet gpu-lexer from Vercel Labs: Small (27.5KB), fast (runs on WebGPU), and language-agnostic (model guesses the syntax).
gpu-lexer.vercel.app
It is experimental and built for learning!
dan retweeted
NoGraphicsAPI is released (MIT license)!
It's a low-level Vulkan 1.4 wrapper using latest extensions (BDA, descriptor heap, device address commands, unified image layouts) to get as close as possibly to my No Graphics API blog post and SIGGRAPH 26 talk.
github.com/sebbbi/NoGraphics…
dan retweeted
Future? No Thanks!
IS OUT NOW ON STEAM
An open-world comedy adventure about workable utopias, the twilight of patriarchy, revolution, and the horrifying possibility that the younger generations might be right.
💀 Windows + Mac
💀 6+ hours of gameplay
💀 20% off at launch
futurenothanks.com
dan retweeted
基地建設ストラテジー『絶対ロケット防衛主義』の発売日が9月4日に決定しました!
ウィッシュリスト登録をしてお待ちいただけると嬉しいです。
Steamページ:
store.steampowered.com/app/2…
#絶対ロケット防衛主義