@cuenca

CEO & Founder @Magnific (formerly Freepik) • Ex @Google • Co-founder @BeSoccer_es (acq Livesport) • Founder Panoramio (acq by Google)

London, England
Joined September 2008
This is the biggest announcement I've made in the history of the company In 2010 we started Freepik. Today, what we built has outgrown that name. It's time we change that. We are Magnific
Freepik is now Magnific One platform to rewrite the rules of creativity
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Joaquín Cuenca Abela retweeted
Create your character builder with Magnific + Claude Opus 5.5 → Head, body and height sliders → Color lighting in one tap → Backgrounds ready to export All it takes is one chat. How we made it 🧵
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Joaquín Cuenca Abela retweeted
THE SORROWFUL FIGURE is OUT NOW! ⚔️ What if the giants were real? The first episode of Contanimation TV takes Don Quixote’s delusion seriously: if he sees giants, we see giants. Produced by Contanimation Films × @magnific #MagnificOriginals
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ai is exponential even in log scale
> OpenAI be like: I swear the Navier Stokes run was not that bad > looks inside > 💀
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Joaquín Cuenca Abela retweeted
Don Quijote volvió a cabalgar, esta vez por la pantalla de la Sala Equis. 🎬 Hoy vimos #LaTristeFigura de @Cont_animation y @magnific y escuchamos a Javier de la Chica, Guillermo Miranda, @asarria_ @cuenca y @matiass contar cómo nació este mundo. Qué noche. ✨
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bueno, pues ya estamos todos
🤔¿Eres de la IA o eres de ay ay ay...? 👉Encuentra respuestas a la situación actual en este vídeo de nuestro director general #IA #IAsegura #IAresponsable
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It almost makes me want to do reps. Almost
una serie de biceps = 4M de tokens de claude he conectado una camara barata a claude code para que cada serie me de tokens 🧵
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Joaquín Cuenca Abela retweeted
Backrooms Nemoris S1E01: It Eats Light I've spent the last six months working in secret on this pilot episode for a new Backrooms canon. We premiered this week in Toronto and a it's now available on all platforms: a new Magnific Originals series! This is quite possibly the most complex project I've ever taken on in my life. Yep, even if that sounds like an exaggeration, it took even more effort than building the first version of Magnific Upscaler. I had never before tried to bring such a concrete, specific vision to the screen while pushing the current state of the art as far as possible. Every scene you see in this episode, every object, every movement of a character's hands, every space, every hum of the fluorescent lights... it's all there for a very specific reason, with absolute control and intention on my part. I never imagined that something that looks so simple on the surface could be so incredibly complicated. The script is my own, based on the original Backrooms concept (the iconic 4chan image) but developed to create an entirely new canon from scratch. In this first episode, I reveal barely more around 5% of the overall puzzle, so you may end up thinking: what the f*ck did I just watch? Or you may need multiple viewings to pick up on some extra clues, because several of them are genuinely hidden. The idea is to create a full 10 episode series, an anthology, and have you, the viewers, gradually piece together the puzzle yourselves as the clues are revealed. Beyond the video and image generations, I did all of the editing in DaVinci Resolve, with particular attention to the sound. I'd say around 60% of the time I spent on this project went into sound. In some scenes, there are more than 13 stereo tracks layered at the same time, using sounds I recorded myself or created and edited from generations and foley libraries. Every sound, every voice, and every gasp is designed to pull you into the world of the story and make you feel like you're actually there. That meant spending an enormous amount of time on sound design, thinking about things like the individual position of each sound in space, EQ, reverb to simulate different environments, the sense of immersion, etc. I've never learned so much about something so quickly. As for the generations, a few numbers: • 12 hours of total generated video for 17 minutes of final footage 🤯 • More than 7,000 generations in total. • An average of around 60 generations for every 15 seconds of final footage. • 6 months of work, including many weekends, with just one person behind the whole thing... I almost lost my mind. • Platform: Magnific, of course. Models: mainly Seedance 2.0 and 2.5 for video generations, and Nano Banana Pro and Seedream 5 for image references. • Approximately $20,000 in total token costs, not including the value of my own time. For the next episodes, I can't do this alone again or I'll go crazy. My plan is to put together a small team: voice actors, a colorist, 3D VFX artists, a sound designer, and, in general, people from the traditional film industry who can help us professionalize our pipeline and take this story to another level. If you're reading this and you think you might be interested, please leave a comment. Ah! If you have any technical questions about how this was made, I'd be happy to answer them. Feel free to ask me anything you like! Anyway, I'll leave you with the episode. For the love of everything holy: please watch it at home, relaxed, on a big screen, with a good sound system or a quality pair of headphones, the lights off, and some popcorn. And most importantly, enjoy. Nemus te reddat!
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jev is on 🔥 you unlock next level growth when you improve something an order of magnitude. @fal H3 max is another example of a model that is making a killing
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🍿 had a great time watching this with the kids. See you all in Madrid!
Madrid gets the newest Magnific Original first The Sorrowful Figure, episode one of Contanimation TV, with the team who made it on stage, seeing it with a crowd for the first time → Sept 23, Sala EQUIS, Madrid → Sept 24, Worldwide release Grab your spot before they're gone
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100% this. You need experts with skills to tell a great story. AI will empower us to tell stories on genres that were underserved because it had a difficult ROI. AI will increase our options. Important question is not which tasks are cheaper, is which tasks are now realistic
This film cost $29,575 and took 10 days to make. AI ≠ Cheap Our Nexus feature will still cost millions next year. But it'll look like a $200M film. I have a Claude skill you can copy that makes this easy. Full process and Dreamina prompts below👇🏼🧵
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This is so misguided. The Y axis is supposed to be the time it would take a HUMAN expert to solve that problem. The Navier-Stokes problem has been open 90 years. I don’t think 8/10 professional mathematicians can solve it, no matter how much time they spent on it. This is a singularity, not an exponential.
You better start believing in hard takeoffs, you’re in one.
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Joaquín Cuenca Abela retweeted
A new Magnific Original, made by Contanimation Coming soon
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Joaquín Cuenca Abela retweeted
Your follower count won’t get you in. Your vision might. Show us your vision, your process, and the work only you could make. We believe in your talent. Now we’re waiting to discover it. ✨ #aiartist #artistsupportartists #magnificai #magnificcreativehub #aiproduction
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Las matemáticas es la primera ciencia resuelta. Ya no resolvemos problemas, resolvemos categorías enteras. Los siguientes cuellos de botella están en los que necesitan datos experimentales, y dentro de esos los de iteración lenta serán los más difíciles (ej. biología)
We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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enorme curiosidad por saber cómo será la nueva matemática que surja con estas herramientas
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I love when I get these little surprises on slack
'Slice,' a 2-minute animated short made at Magnific Because we love to tell stories and have fun while we do it Every prompt is in the blog, link below 👇
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Your work deserves an audience. The Magnific Creative Hub gives filmmakers, designers and AI artists a stage, production credits, advice and rewards to level up. Follow @magnifichub and apply to join.
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getting closer to Ender's game videogame, where Ender explores a world interacting the AI
i've been using minimax h3 max to make interactive games you control! all the decisions are up to you, and since the model is so fast there's basically no delays
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The little geek in me is happy this is only 14M 🥰
Remove the friction Magnific Desktop is live for macOS and Windows Sync folders, native shortcuts, tabs that remember and local processing. Every part of your process, with no friction on your desktop Live webinar today at 6pm CEST · 12pm ET. We'll show you every detail
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