Husband. Father. Builder. I collect ideas, learn obsessively, and build weird, sometimes beautiful things. https://xitter.cf/t.co/Fo3zoNVnrI Hello! 👋

USA
Joined November 2017
Replying to @Cryptoking
yes but there's a thing...we need to chat.
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Light 'em up! Water wake and spray with the lights on—almost exactly where I want it. #DYSTOPIA
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DYSTOPIA major update 🌃 A fully procedural noir island built with Opus 5.5 and three.js WebGPU + TSL. 42 km². 37,491 buildings. 2.9 million rooms! And a tiny micro-drone named WREN that can fly into almost all of them. (HINT: hit F, then hit G to fly WREN (the mini drone) . What's new: -Houses, shops, apartments, offices, lobbies, and hotels are now furnished using real-world inventories. -Every window actually shows the room behind it. -WREN can slip through vents, windows, and letterboxes, explore inside, and find its own way back out (camera is bad but being fixed). (HINT: Hit F, then click on a building (you'll see the access points), then Hit G and fly the micro drone in to explore.) -SABLE has been completely rebuilt as a showpiece. -Major performance improvements with zero visual downgrades (more of this still coming) Now for the fun part (continued fun...). 😅 When you procedurally generate 2.9 million rooms, things are bound to get a little weird. Right now, roughly 1 in 3/4 rooms has something wrong with it. Go gentle in the comments please, she's still a WIP. Walls you can see through from one side. Floors flickering because two slabs occupy the same space. Seven power outlets stacked on top of each other. A sofa staring at a wall while the TV points somewhere else....a staircase leading directly into the ceiling. Some truly cursed architecture. 😂 But the solution isn't to go around fixing millions of rooms individually. I'm reworking how the buildings are generated from the ground up. More like how an actual architect would approach it: structure and stair/elevator cores first, then corridors, individual units, and finally rooms. The exterior facades will follow the actual interior floor plans instead of the other way around. (Spend usage and learn I guess LOL) I'm also building an automated "building inspector" to catch structural issues, bad door swings, one-sided walls, overlapping objects, and duplicate placements as this is starting to get way more serious than when I started out. On top of that, WREN will run GPU-assisted visual inspections through tens of thousands of rooms to help identify and eliminate defects. Each room will also get baked lighting. The goal is simple: millions of unique, believable, explorable rooms without manually building a single one. Should get there by middle of next week if all goes well . 🤯 And then I'm going to hide some real LOOT and we will see who finds it. 👀 #DYSTOPIA #THREEJS #ClaudeCode #indiedev 🪙🪎
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I’m running a bit behind on the project for this evenings update, but we’re getting close. I decided to go big—the city will feature at least 30,000 explorable rooms. Definitely a heavy lift, but it’s coming together and almost there (and working haha!). Did some swaps on wrecked cars too for the flying ones complete with landing sequence and gear + take off. The whole city is really coming to life in its own dystopian way. The best is still yet to come. Also, I'll add that I am having an absolute blast making this and to everyone who has replied or commented, complimented or critiqued thus far in the last few weeks that I have been working on this... I THANK YOU 🙏. #DYSTOPIA
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Just mobbing around DYSTOPIA at 300km/hr! This is actual gameplay—it’s incredibly fun to cruise through the city at high speeds. I’ve got some major upgrades coming to the city over the next few days, so stay tuned. The work continues!
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xitter.cf/cryptomanavan/status/2… FPV DRONE footage from about 1:01 is siiiiiiiick!!! (still WIP)
DYSTOPIA!!! Done for the weekend.... ...ill be back at it Tuesday when I reset on the other account—thinking about adding #3 LOL. Everything is pretty dialed in on the base level, so now I’m moving on to the interior details, undercity labs and sewer systems, and the underwater stuff around the island. Plus, I’m working on the actual game bits and am super stoked to share that once it’s a bit further along. ⚡️🪎🪙 Hope you all had a super chill and happy weekend!
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DYSTOPIA!!! Done for the weekend.... ...ill be back at it Tuesday when I reset on the other account—thinking about adding #3 LOL. Everything is pretty dialed in on the base level, so now I’m moving on to the interior details, undercity labs and sewer systems, and the underwater stuff around the island. Plus, I’m working on the actual game bits and am super stoked to share that once it’s a bit further along. ⚡️🪎🪙 Hope you all had a super chill and happy weekend!
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good shots of DYSTOPIA WIP
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WREN from DYSTOPIA (more updates soon).
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Replying to @TokenGremlin
Opus 5.5 at speed of deepseek 4.1flash....
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