Replying to @ZssBecker
FUCKING PIZZAA PARTY BRUV
AJ8fadA94EFFPEQj66FaF8Ku3Gns1ssB7TM1YURHYGyR
1727 recipe:
+ 1000 g flour
+ 700 ml water
+ 20 g salt
+ 7 g active dry yeast
fold a lot when kneading
bon appétit
Do you remember when you joined X?
I wouldn’t have wo this app!
#MyXAnniversary
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Replying to @BoringMoney_
Replying to @elonmusk
German here without brainrot
our media is demonic
Trump 24 for a better timeline
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men need men to live.
as in males but also as in people.
I had an extended cigar round with lots of negronis (I never drink) and good men who take care of themselves and their families… feel 100 times boosted… was like touching 10 grass.
also buy $GPU for wealth
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different kind of post 🕊️
pray a little for this tiny life we are trying to save… fell out of a nest in front of our house. she doesn’t use one foot. broken? do we just let it heal?
feeding peas one by one. gained trust.
now we bulk her up hopefully
make her a buff chad
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$WENIS dev just sold almost all of his supply… what a shock and sorry to all who believed in our beautifully moist idea
crypto can be rough
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Replying to @eth_exy
$WENIS
100x easily doable
based everythingy. read @WenisArtNFT and @WenisOnline for updates and timeline
BycodkJgwAA4PTygbQQ35LUB1KRLoCofKz5CmC8BK6dU
telegram is a vibe:
t.me/WenisOnSol
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Replying to @Degenomics2000
holding comfortably
hero or zero
I bet hero once utility comes back
every risk it takes to avoid:
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riddle me this:
how can this be the updates $WENIS and @WenisOnline get almost daily…
and the MC is below 300k…
for an actual game that people crave…
DEV writes in todays update:
1. Core inventory module is 95% complete (I need to add little X's in the top right to close the windows. I have 2 minor things left which will be deferred until i get through the other high priority items - destroying and salvaging items. Salvaging items will turn items that have crappy stats into a sort of currency to be used in the game for various things.
2. I've augmented the inventory module to leverage client side ability to manage what stuff goes in what inventory slot, stores the data locally in C:\users\<user>\appdata\WenisOnline - pretty standard. This is an important thing, because although the ability bars right now are predefined, this sets the groundwork for so players can control the placement of objects in their UI, and change the layouts. That will come in late september/october i think.
3. players will update the database regarding what is equipped on exiting the game, which saves compute cycles on the server side
Overall it's a very robust system which is going to be very difficult to cheat with, effectively nothing is done on the client side, it's mostly server side communication to equip/unequip items, and all item definitions are held in the database as one source of the truth, it's physically impossible to duplicate items
Next order of business is the health/damage system. now that I have gone through the ultra painful and very complicated inventory management, this next set of tasks should be many orders of magnitude easier since I can re-use a lot of the concepts i built/created.
i may take a day off tomorrow, It felt really good to take 2 hour break today (first actual break in a week). Been putting in some crazy hours lately - last 3 weeks I've been somewhere around the 100-110 hour mark each week.



















