버추얼 에옹이 김크리지씨 === 모든 의견은 제 소속 과 관계없습니다. private:@CreeJee4 @creejee@uri.life

팝업스토어
Joined April 2014
에옹
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사토에 이어 시오이면 그건가?
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돈이타유
Watch your agents work
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졸ㄹㄹ려
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그냥 local llm사용시 kv store같은거 사용시 클플로쓰면 돈삭제이려냐
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just use postgres
🚨Introducing a new database: PGX 🐘 Postgres for AI agents. In Rust. pgx.dev One runtime. Thousands of Postgres databases. ⚡ Up to 100× less idle memory ⚡ 1,000 databases in just 659 MB RAM ⚡ Clone a 674 MB database in 85 ms ⚡ ~0.7 MB per idle database RUST. OPEN SOURCE. FREE. No containers per database. No heavyweight instances. No production baggage. Real Postgres. Built to be disposable. xitter.cf/alxshp/status/21100494…
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request-shell-to-skills 후기 생각보다 package.json을 skills로 만들어주는거정도는 잘해줌
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암것도안했는데 11시군...
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띠용...마크란멀까
Replying to @BuwnyCinnamon
Sky Villages, The Abyss, Tantrum was former Co-Owner of Luna Pixel Studios that made modpacks like Better Minecraft
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CreeJee retweeted
Here’s 2 minutes of early gameplay of Minecraft 26.3 in VRChat! 95% of the blocks don’t do anything yet. So far, I’ve implemented terrain generation, tree trunk generation, feature generation, and lighting. No Unity lights are used. The terrain shader handles all the lighting itself. There are bugs. Way too many to count. But here we are: Minecraft 26.3 terrain generation inside VRChat, matching the original terrain with 100% accuracy. #VRChat #VRChat_world #Udon #Minecraft #Port
This is not Minecraft. This is VRChat. And no it's not "another minecraft vrchat world" this is actually 100% accurate. 10 chunks of render distance. A stable 280 FPS in my tests. Just 32 draw calls. And no, it’s not “vibecoded.” I ported Minecraft 26.3’s terrain noise generator to run entirely in a GPU shader. Each player generates the chunks locally, while Udon handles collision, block placement logic, and tracking which blocks players place or remove. Will I ever make a full Minecraft port for VRChat? Maybe, if I find the time! I’ve been a Minecraft Java modder for 7 years, with over 25 million downloads on my CurseForge profile. Porting Minecraft to C# has always been a dream of mine, and this is a first step toward it. Udon makes that difficult in quite a few places. Terrain features like tree trunks, villages, and other structures are still a challenge, and I haven’t found a way to generate all of them entirely in a GPU shader yet. But Minecraft terrain running through a shader inside VRChat? That’s already a pretty good start. #VRChat #VRChat_world #Udon #Minecraft #Port
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이상하다 난 버추얼 후냐후냐 개발자인데 ai하시는분들이 팔로우하시넹
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We open sourced a *really fast* HTML artifact builder. It's powered by libfx, making the agent durable. Building the low-level plumbing for v0 to survive server crashes, flaky LLMs, function limits was a huge pain. Now it's easy, free, and OSS: fx0.vercel.dev. PS: I built this floating container in a few minutes… it's delightful, and it's just HTML!
We built a 'mini v0' on libfx to showcase its speed and durability: • Design or prototype anything in seconds • 200+ models from Vercel AI Gateway • Outputs are pure HTML artifacts • Fork it & make it your own Try it free ↓ fx0.vercel.dev
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오호
We finally have an OpenVMM based sandbox! MSR / AzSRG just open sourced nvx (github.com/microsoft/nvx), a sandbox built to support most agent workloads while stripping out all unnecessary components resulting in the lightest hardware isolated uVM I've seen
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CreeJee retweeted
Elysia 2 landing page Background Illustration by 寂しくない
I commission a very talented artist for an artwork on Elysia landing page They work for 2 months straight and I get a weekly progress update alongside clipstudio paint file to prove it's not an AI art You guys will see it tomorrow alongside the new documentation!
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CreeJee retweeted
Animate UI 2.0 is out 🎉 Animated primitives for Radix UI, Base UI and React Aria, built with Motion. Keep your shadcn/ui components. ✔ A CLI that animates them in one command ✔ An AI skill that animates anything (components, icons, interactions) and reviews your motion
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CreeJee retweeted
Strata 0.2.0 is now live in beta! It includes its own in-app harness and terminal-serving interface. github.com/Niko1221/Strata A lot of performance improvements and support for low-end devices 👇
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CreeJee retweeted
예약 앱을 만들기 전, 카톡으로 예약 몇 건을 받아보는 것도 방법이에요. 반복해서 묻는 질문과 빠뜨리는 정보를 보고 첫 기능을 정할 수 있으니까요. 컴윗 블로그에는 직접 해본 업무를 제품으로 만드는 순서도 적어두었어요. comwit.io #창업 #AI
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kvcache를 별도로뺀다고?
Someone on r/LocalLLaMA ported adaptive KV streaming to ROCm and ran Qwen3.8 27B dense at full 262K context on a single 16GB RX 9070 XT. KV cache sits in host RAM (~7.4GB) and streams over PCIe. 78.6 t/s at 131K with MTP. 31.1 t/s at the full 262K. Capped at 231W, decode barely moves. reddit.com/r/LocalLLaMA/comm…
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CreeJee retweeted
블리전 티켓팅 실패해서 1시간동안 김용하 디렉터님 팬 게임 만들었습니다 eupcha.itch.io/ilovekimyoung…
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