Working on networking my Mass Horde system. Still very rough but its coming along #UnrealEngine
Began working on a mass plugin for unreal to make it easy to create mass agents via some UI and Inbuilt components. Have 2500 chasing the player with animations and flowfield pathfinding at a stable 120fps in editor (Built game gets around 300fps) #unrealengine #gamedev
Exactly. The amount of hate going around over what? As a programmer I’m supposed to be fuming, right? Fuck no. Who cares. There are bigger problems in the world than someone spending a week vibecoding something. Cop on. Environmental concerns are fair But nobody lost out on a job
I peeped the codebase:
- No formatting / linting
- No build instructions, no structure
- 500+ lines of dead code
- 0 tests, 0 types, 0 classes, 0 modules
- 200+ try/catch eating errors
- 150+ mutable variables as the entire app state
- 700+ functions in one giant IIFE
- 12,000 lines of raw JS in a single file
But it works.
Users don't care.
Nothing else matters.
It has a purpose and serves it.
This guy is doing the right thing.
Craytex retweeted
It's with a very heavy heart that we share the news of YoYo Games founder and original CEO, Sandy Duncan's passing. GameMaker would not be where it is today without Sandy and our hearts are with his family at this very difficult time. Rest in peace.
linkedin.com/posts/sandyd_he…
Working on a blood system for my game. I wanted blood to cover the maps. This is it in its very early state, Still figuring everything out. Normals are way too harsh, The material itself broke the baked lighting and made it overly bright but baby steps










