Craytex (@craytex) header
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Solo Game-Dev | Streamer | Founder of NertiaStudios | Founder of 1-Twenty

Dublin City, Ireland
Joined November 2018
Photo by Craytex (@craytex)Photo by Craytex (@craytex)Photo by Craytex (@craytex)Photo by Craytex (@craytex)Photo by Craytex (@craytex)Photo by Craytex (@craytex)Photo by Craytex (@craytex)Photo by Craytex (@craytex)Photo by Craytex (@craytex)Photo by Craytex (@craytex)
Working on networking my Mass Horde system. Still very rough but its coming along #UnrealEngine
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Began working on a mass plugin for unreal to make it easy to create mass agents via some UI and Inbuilt components. Have 2500 chasing the player with animations and flowfield pathfinding at a stable 120fps in editor (Built game gets around 300fps) #unrealengine #gamedev
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Added temporal reprojection to the volumetric clouds. Looks way better now
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Working on a HLOD system for my godot fork. Still very rough but performs well. Merges many actors into one for LOD and bakes textures so its one material. Oh and some fairly unfinished volumetric clouds
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Xbox Gamepass is something man. Accidentally get premium and instead of switching me to the pc plan thats the same price and actually has more benefits and games for pc. they try strong arm me into spending more money and upgrading to ultimate. Are they that stuck for cash?
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Exactly. The amount of hate going around over what? As a programmer I’m supposed to be fuming, right? Fuck no. Who cares. There are bigger problems in the world than someone spending a week vibecoding something. Cop on. Environmental concerns are fair But nobody lost out on a job
I peeped the codebase: - No formatting / linting - No build instructions, no structure - 500+ lines of dead code - 0 tests, 0 types, 0 classes, 0 modules - 200+ try/catch eating errors - 150+ mutable variables as the entire app state - 700+ functions in one giant IIFE - 12,000 lines of raw JS in a single file But it works. Users don't care. Nothing else matters. It has a purpose and serves it. This guy is doing the right thing.
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It's with a very heavy heart that we share the news of YoYo Games founder and original CEO, Sandy Duncan's passing. GameMaker would not be where it is today without Sandy and our hearts are with his family at this very difficult time. Rest in peace. linkedin.com/posts/sandyd_he…
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Unity pushing back its new animation system Is insanely stupid. Mecanim sucks so much ass and there is no good native ECS animation system that isn't paid.
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Not so fun fact: We are running out of websites and by 2028 all URL's will be taken up and used
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Shitty lil gaf
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Tweaked blood painting stuff, Testing out gibbing
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Lowered the intensity
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Unsure if this foggy floor effect is too much.
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shotgun cave innit
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Got blood painting in, Looks shitty but its working. So that's all that matters
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WHAT IN THE FUCK DID THE COMPRESSION DO HERE? IT LOOKS LIKE IT WAS HIT BY A MICROWAVE
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Working on a blood system for my game. I wanted blood to cover the maps. This is it in its very early state, Still figuring everything out. Normals are way too harsh, The material itself broke the baked lighting and made it overly bright but baby steps
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Stairs are fecking hard, Am I Just dumb?
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Afew thoughts on BF6's portal SDK, Its great we are able to create these custom maps but there is some downsides, The ability to only be able to use props from the map you are editing is a huge one
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