
ALT Reasons to meet: As a few of the games on our slate near completion, Supertonic is looking for new projects starting in 2024. I'm keen to speak to developers needing sound, music, audio implementation, or a full audio team for upcoming projects, larger teams needing help with audio. overflow work, or publishers looking for contract audio solutions for their studios. I'm also interested to meet any audio freelancers who might like to become one of our collaborators, small indies who need help budgeting audio for funding applications, and developers interested in sponsoring an intern to work on their projects under our instruction.

ALT Dan Vogt Designer | Consultant | Mentor Reasons to meet: ✨I'm on a mission to enable teams doing challenging, creative work.✨ I'd love to chat about upskilling design within teams, refining design processes, and improving project outcomes! And I'm open to conversations with teams of any size or means. Online presentation, profile or pitch deck http://danvogt.info

ALT Kiera Lord Veteran Programmer - Generalist. Reasons to meet: I don't personally like the M2M format... but this year I'll give it a go. I'm a very experienced programmer (though I've held other roles) who's out of a job because of downsizing. Though I'm planning on taking a short break before actively searching for new gigs, I'm keen to talk to people at GCAP about it. Besides that I'm also just really interested to hear what other folks are working on, and happy to give free technical, production or design advice to anyone who is earlier in their careers than myself.

ALT Dan Vogt Designer | Consultant | Mentor Reasons to meet: ✨I'm on a mission to enable teams doing challenging, creative work.✨ I'd love to chat about upskilling design within teams, refining design processes, and improving project outcomes! And I'm open to conversations with teams of any size or means. Online presentation, profile or pitch deck http://danvogt.info

ALT RIP AND TEAR: MAKING THE UNITY EDITOR USABLE BY ANY MEANS NESSECARY A high-speed, rage-fuelled programming rant that will show that you can modify essentially anything inside the Unity Editor. Regardless of where it's implemented. No matter if they want to stop you. You'll learn not to be afraid of reflection, to love disassembly and that mods aren't just for released games.








