
Currently making #GuildsNGlory as a solo dev, a cute medieval multiplayer arcade ๐ฎ coming to PC. โ๏ธ๐ฒ https://xitter.cf/t.co/Tx3REEvez3
Sydney, Australia
Joined April 2009
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Anthony | Making Guilds n Glory โ๏ธ๐ฎ retweeted
GOODBYE uncalibrated Apple battery degradation. ๐
Most iPhone users buy a new device when their battery health drops below 80%.
A simple recalibration cycle and 3 specific settings changes can restore your daily runtime.
Here is the 4-step diagnostic protocol to revive your lithium-ion lifespan:
I just published How I Built an F1 Top-Down Racer in 48 Hours medium.com/p/how-i-built-an-โฆ
I tried building a small F1-inspired web racing game in 48 hoursโฆ and it actually works ๐
๐ฎ Try it: copet80.itch.io/lap-legends
๐ Devlog: dev.to/copet80/how-i-built-aโฆ
๐ฅ Trailer: youtu.be/MmcnYF7S9Pk
๐ต A Little Adventure โ my original track inspired by classic RPGs like Zelda & Chrono Trigger, now with a full AI-visual story!
A young hero, a peaceful village, a terrifying bear ๐ป
Music meets storytelling โ would love for you to check it out ๐
๐ฌ youtu.be/84p-CyoW5yU
Anthony | Making Guilds n Glory โ๏ธ๐ฎ retweeted
Look at this Borb friend!๐ฆ I've been testing a dynamic squashNstretch rig setup in #b3d. Basically it's all animated just by moving a single controler around with auto keyframing enabled.
Breakdown example in ๐งต
Anthony | Making Guilds n Glory โ๏ธ๐ฎ retweeted
Gamedevs : Can it run doom tho........
Playing around with combining metallic surface with unlit fragment shader to give the gold helmet some shiny reflective effect on the left. Yay or nay?
Hey React devs! Struggling to create a fluid dialog component that animates smoothly between expanded and minimized states? You're not alone! Iโve been tackling this challenge and want to share my journey, key steps, and challenges.
Check it out: dev.to/copet80/creating-a-smโฆ
Hey React folks! I'm writing a 4-part series blog article on an approach to create a smooth transitioning dialog component in React and need your thoughts on the approach.
I've posted Part 1 and will be posting the rest over the next few days.
dev.to/copet80/creating-a-smโฆ
In Part 3, I improved the DialogAnimation component to calculate both expanded and minimised dimensions for more accurate and visually appealing transitions using successive render cycles.
dev.to/copet80/creating-a-smโฆ
Anthony | Making Guilds n Glory โ๏ธ๐ฎ retweeted
Who knew Priests could pack such a holy punch? ๐ฅ๐ My Priests Guild just turned the battlefield into a BBQ with their special attack! Divine intervention never looked so deadly. ๐๐ฅ #GuildsnGlory #HolySmokes #PriestsGoneWild #IndieGame
In Part 2, I enhanced our dialog component by adding smooth animations for minimise and expand actions. Using max-width and max-height, I ensured the dialog dynamically adapts to its content, providing fluid and natural animations.
dev.to/copet80/creating-a-smโฆ
In the first part, I've set up a basic dialog box in React with minimise and expand functionality. This foundational component will serve as the basis for further enhancements in the upcoming articles.
Anthony | Making Guilds n Glory โ๏ธ๐ฎ retweeted
Running for dear life with my last Barbarian unit! ๐โโ๏ธ๐จ Sometimes bravery is just not getting caught...until the timer runs out! ๐ #GuildsnGlory #BarbarianBlunders #AlmostMadeIt #IndieGame
Anthony | Making Guilds n Glory โ๏ธ๐ฎ retweeted
Watch the Knights Guild march forward, leaving nothing but devastation in their path! ๐ก๏ธโ๏ธ Ready to witness unmatched valor and might? #GuildsnGlory #KnightsUnleashed #GamePlay #IndieGame
Anthony | Making Guilds n Glory โ๏ธ๐ฎ retweeted
Precision pays off! ๐ฏ Watch as the Archers Guild patiently takes aim and brings down enemies with deadly accuracy, expanding their ranks with each successful strike! ๐ฒ๐น #GuildsnGlory #ArchersRule #GamePlay #IndieGame




