Simulation Engineer at @Saberastro. Teacher. Game developer. 3D printing enthusiast.

Melbourne
Joined October 2009
Posting here in future:
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If you like science-fiction about space exploration and AI, check out this great new book from my friend Alan. It's only $1 on Kindle. Great for fans of the Expanse or Neuromancer.
We're #1 on the hard scifi new releases chart!
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For decades nuclear electricity projects faced unfair financing conditions. From being blacklisted to not being considered a sustainable green investment. But today, everything changes. Fourteen of the world’s biggest banks and financial institutions are pledging support for the goal announced at COP28 of tripling nuclear capacity. Combined they have committed over $5 trillion to sustainable infrastructure over the next five to ten years. This massive amount of capital now will be available for nuclear electricity projects globally. An incredible way to kick off NY climate week.
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Thank you for featuring Ghost Wave @itchio! Whoever recorded the playthrough on YouTube clearly put in a lot of practice beforehand. That was a very clean run! youtube.com/watch?v=_Hryn2fm… #shmup #pico8 #itchio
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This is what I've been working on at Saber recently. Mission Forge is a space mission design application that runs in the browser. It's made with Unity and provides an intuitive UI for Saber's mission design and analysis API. saberastro.com/mdat/
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I recently released this little game called Woodworm! Try it out if you like tricky puzzles and/or bugs: spratt.itch.io/woodworm 🐛 #pico8 #indiegames
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Fascinating to see the backlash against Adobe's 'new' terms of service. If you've ever used Twitter, or a Microsoft product, you've already agreed to exactly the same terms. Adobe are just catching up. Microsoft can even use your documents in their advertising.
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A company that stores user content online requires users to give them the rights to use that content, otherwise you could sue them for copyright infringement when they copy your work onto another computer.
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Louie (@0xFFB3) and me made a #shmup for the #bullethelljam. "Void Call" is a caravan-shmup, where the more you kill, the more will spawn. Go play it at louiechapm.itch.io/void-call Embrace the Chaos, Embrace the Void #stg #gamedev
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Ghost Wave is out now! It's free - play it in the browser or download it for all platforms from monorail.itch.io/ghost-wave #indiegames #pico8 #shmup
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Ghostwave has 2 special mechanics: 1 - Blue enemies leave ghosts when they die - collect these for a big score bonus. 2 - Rockets are unlimited, but after 3 shots they take 10 seconds to reload, so save them for difficult situations or to kill blue enemies. Releasing soon! #pico8
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Adding some final polish on my shmup before release. The explosions are punchier (faster motion and bigger flashes) and I've added a rocket reload indicator on the HUD. #pico8 #shmup #pixelart #indiegames
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New Game Release! Puzzles of the Paladin is a sokoban-like game but you must pick up weapons to kill monsters! Free to Play now on PICO-8 BBS: lexaloffle.com/bbs/?pid=puzz… #pico8 #retrogaming #gamedev #pixelart
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The graphical polish in this game is just amazing. Everything moves in a fun and interesting way.
Added a level complete screen and animations for unlocking connected levels and making completed levels. #pico8 #gamedev #indiedev
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Conor O'Kane retweeted
Decided to release #pico8 #bombjack before I head away (with weird title music) pahammond.itch.io/bomb-jack As always, free to play & download (including source) Many thanks again to @nivz for the logo. Really lifts the game! Fixes? - wait a week! #gamedev #arcade #retrogaming
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I made a logo. Italic fonts are so hard in #pixelart! 😭 #shmup #pico8
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Shmup progress... I've improved the popcorn enemies and added the main menu with instructions. Just have to do the music now. #shmup #pico8
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Conor O'Kane retweeted
Replying to @conorokane
Thanks. Great advice! So much smoother! Didn't much like hammering away to glide.
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