I already know I'm yelling into the void, but there's such an intense amount of slop being pushed.
+80% of games on the 'up-and-coming' are retentionless, literally one-time tech demos with zero monetization.
27.5k CCU on an AI-generated line game with 27% like-rate is crazy.
#RobloxDev
i'm starting to think this whole crusade against roblox is a psyop.
it's like they're all reading from the same script. notice how they always use the term "pedophile playground" when referring to the site.
Comp retweeted
Gamedev tip:
1. You're tired or burned out
2. Take a break
3. Exactly 3 seconds later new game idea comes to mind
4. "I'd love to work on it"
5. Realise you have free will
6. Start working on that new idea
7. Get it done in a week
8. Come back to the other game well rested
9. "Oh yeah I wanted to take a break, well, I'm not tired anymore so I'll keep working"
It's all in your head people. Anyway I got like 5 games coming up
(Yes I know step 7 sounds crazy but I believe in you)
1 year ago... don't give up on your dreams 🥲
Is it just me or do I feel like NOTHING I do every succeeds on Roblox?
I'm not here to prove that my failed games were good but, I can't even start to comprehend why I'm failing. I look at one game, replicate it, and it fails.
Then I see these verified devs releasing low effort games and getting like 1k+ CCU every time.
I'm lowkey starting to get to my tipping point, feels like everything I do fails and 95% of the time I don't even know why..
A big mistake people make doing commissions❌:
They pick a price they aren’t happy with to avoid rejection. Afterward, they work with little optimism or efficiency.
Any serious dev prefers higher costs over a slow, time-waster.
#RobloxDev











