Added a new "bounce indicator" feature! After testers struggled to track the ball's trajectory when it went off-screen, I added this little icon to show exactly where it'll land. No more guessing games! What do you think? #indiedev #gamedev #unity #screenshotsaturday
I've been working on a new game for almost two months and it feels extremely good to be back to having something playable so quickly. It's again a multiplayer online game, and finally,all the basic pieces are coming together and getting closer and closer to some playtests
It's about football (soccer) and it's the furthest thing I can imagine from the usual competition, you only control one player, it's physics-based, and with an FPS-like aim.
youtube.com/watch?v=6WQd0M1H…
It's been a while since I last worked on an audio engine,so as a refresher,I've created a small synthesizer using a sampled square wave and ADSR envelopes.And yes,my piano skills on a QWERTY keyboard could definitely be improved😅
#ScreenshotSaturday
#SoloDev #GameDev #playdate
Currently optimizing the custom software blit routines, which now can display 500 sprites seamlessly.
#ScreenshotSaturday #SoloDev #GameDev #playdate #1bit
Comi retweeted
How many more indie game masterpieces must fail to sell more than 5,000 copies on Steam before we start addressing the huge discoverability problem that is literally killing the medium?
Got a new toy: a charming and quirky console with a crank control, retro 400x240 1-bit display, modest CPU, minimal RAM, no network, and no GPU. Absolute perfection! ❤️
#playdate
I gave it a shot, but got no luck getting animation data from a GLTF file. So, while I figure that out, how about switching to something simpler like MD5? ...and guess what? It's working!
#SoloDev #GameDev #IndieDev #CustomEngine #SoftwareRenderer
And finally got time time to be part of a game jam again! Proudly announcing the birth of andylotu.itch.io/boogey-nigh… with an amazing team (Spanish text only) #IndieSpainJam23
Wrote a bare-bones physics engine supporting spheres, boxes, raycasts, and collision callbacks. Works well especially when coupled with the acceleration structure that was added last week. Things are starting the get interesting.
#SoloDev #GameDev #IndieDev #CustomEngine
I wonder how the newly announced unity "tax" is going to count for installations. Is it using analytics? Can I just spam the install endpoint of other games so I can bankrupt all my competitors? Asking for a friend... #unity
Do I really need 10 million entities in a single scene?
#SoloDev #GameDev #IndieDev #CustomEngine #SoftwareRenderer









