Azzam retweeted
تغيّرت الأدوات، بس السعودية ما تغيّرت 🇸🇦
همة، طموح، ومستقبل نصنعه بأيدينا. دام عزك يا وطن 💚
Azzam retweeted
Recording your dock cleanly can be a hassle, so i made this little tool of an interactive dock on the web!
Try it here: mockthedock.com
Azzam retweeted
The pen tool hasn't changed since 1987. We're rebuilding it at Opacity.
Early access: opacity.com
Turn freehand drawings into interactive mathematical constructions and physical simulations without wrestling with code or tools.
@rubaiat and I are building a prototype that blends sketches, multimodal representations, and AI. For more information, see 1iyiwei.github.io/kinetic-sk….
Azzam retweeted
designers, we need to talk.
design is not about the figma you made.
design is all about how your vision gets implemented & used by users.
your pixel perfect figma is worthless if you can’t realize it in the end product, whether the medium is code or something else.
Azzam retweeted
There are a sophisticated set of enabling technologies, but the feature’s goal was incredibly simple: to capture the vitality of the world around us. The Live Photo patent has a picture of my daughter as a toddler spinning in a dress in front of our house. As with a Live Photo, the more time passes, the more endearing it’s become.
live photos hit this perfect intersection of tech & tenderness. it might be the most quietly brilliant thing apple ever made. it’s a subtle wordless trick that turns stillness into something breathing.
i just stumbled on one & it hit like a gut punch. ridiculous that all photos have a tiny slice of life before the pose, the laugh or blink right before the photo froze… it makes your chest ache hardcore esp for a memory you can never ever have again.
Azzam retweeted
How to be a designer:
- Find an arbitrary rule and follow it religiously.
- Be disappointed in someone else’s work.
- Call their problem “simple” without any knowledge of the constraints they faced.
- Insist that it would never have happened in the Steve Jobs era.
How can @Apple mess up a simple corner radius calculation on the new iPhone Air?
So disappointing.
This never happened in the Jobs and Ive era.
Azzam retweeted
i can’t quite put my finger on it, but there’s something deeply satisfying about the camera poping up from the dynamic island. it just feels so right.
(an early @askcomputerinc prototype)
Azzam retweeted
hot take: designers often feel like they have to defend every single choice they make, as if they're constantly on trial. that's because design is so visual—anyone can glance at it and throw out opinions, even if those opinions are vague or come from someone without much expertise. for instance, a non-designer might casually say, "this color feels off," without backing it up or offering a real alternative. the bar for giving feedback is incredibly low; you don't need deep knowledge to chime in.
now, compare that to engineering: folks don't usually drop random technical suggestions unless they actually understand the code. instead, they'd point out a specific issue, like "clicking this button triggers an error." it's straightforward and functional, not just a gut reaction like "this code seems weird."
but here's where things get imbalanced: when someone hits a designer with that low-effort feedback, the expectation for the designer's reply is surprisingly high. if someone asks, "why this layout here?" answering "after a few iterations this one felt right" rarely satisfies them—they want a full breakdown of ux laws and design thinking with as many jargons as you can blurt out.
early in your career, or even later, articulating that intuition can be tough and sometimes there isn't any to articulate in the first place. it's built from experience, patterns you've absorbed, and subtle principles of what works visually. don't doubt it; it's likely spot on, even if the words aren't there yet.
this setup can make design feel draining, turning teamwork into a constant justification session rather than pure creation. yet, here's the key: designers don't need a defense for every little element. design isn't something that requires endless justification—it's the bridge that gets a user from point a to point b, all while deeply prioritizing their experience and convenience. trust the process and never let shallow feedback shake your core confidence.
ps: using above as a justification for poor design is definitely a skill issue but you get the gist of it.




























