Content Creator & Game Developer · 900k YouTube Views · Email: [email protected]

Edinburgh, Scotland
Joined November 2017
Replying to @codewithtom
@codewithtom in his talk examines the impact of social features on game success. Explore rapid integration with Nakama OSS game server, elevate social capabilities with code examples. Unleash your game's potential with Nakama!🚀 portal.gitnation.org/content…
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Create Collectible Card Mechanics, as seen in games like Clash Royale, in our first RECONSTRUCTING FUN; a series where we explore popular and engaging meta gameplay features and implement them using Nakama and Hiro. hubs.li/Q025jHNd0 #nakama #hiro #gamedev #gamedesign
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Shrooms don't mind the rain #Wilderless
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🏆Explore with @codewithtom the impact of social features on game success and learn how to integrate them swiftly with #Nakama OSS game server. Join us👉jsgamedev.com/
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Tom Glenn retweeted
Day 1 of @godotengine: I've made a platformer with camera controls, bit of juice, gamepad support and some new #gameassets to go with it! Planning to release this as open source, including the models.
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Tom Glenn retweeted
Welcome back old friend. Anyway, this was already planned since I want to make 'starter kit' templates for multiple engines which includes Godot. Basically little templates to easily get started with an FPS, platformer, etc. featuring my game assets. More on this soon!
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Definitely include what engine you’re using in game pitches. It’s important information!
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The end of an era. But also…the start of another. 😉
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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We only succeed when you succeed. Our 5% royalty model only kicks in after your first $1M in gross revenue, meaning that if you make $1,000,001 you owe us 5 cents. And this is per title! Also, revenue generated from the Epic Games Store will be excluded from that 5% royalty.
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You have until SEPTEMBER 22 to enter the Scottish Games Awards! Get over to buff.ly/3OO80Cu for all the info, Ts and Cs and entry form - good luck everyone! #SGW23 #ScottishGamesWeek #ScottishGames #Scotland #Glasgow #Dundee #Edinburgh #Gaming #Gamers #UKGamingIndustry
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Hey indie devs 👋 when should you start creating a Steam page? We’re still early in development but starting to play test our movement and combat for user feedback. Should we be creating our steam page this early? What advice can you give? #indiedev #gamedev #steam
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🎮 Join the ultimate JSGamedev Summit lineup! 🌟 Don't miss out on @raysan5, @codewithtom, @RaananW, @Andersonmancini, and @KilledByAPixel! 🚀 Discover cutting-edge JavaScript game development insights, techniques, and inspiration!

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Here are some milestones you can set for your indiedev journey: - Prototype you'll commit to - Steam page to gather wishlists - Closed Alpha - Trailer - Demo - Early Access - Full Release A single, clear, and reachable goal will work wonders for your priorities in long projects
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What’s the most valuable lesson you’ve learned while making your #indiegame ? For me it’s never give up 😊 #IndieGameDev #indiedev
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Tom Glenn retweeted
Apparently twitter is going down so let me make a plea that instead of going to some other social media network like Mastodon, Tumblr, Discord, or Cohost you instead start a regular blog on a website you own the domain for + a newsletter. Please, please do it. Let me explain why.
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Godot does not allow searching Visual Shader node names by math operators (ex: * / + -) like Unreal Engine. In Godot you have to always type "multiply", "add", etc, which gets annoying. So I just implemented it. Here's the PR: github.com/godotengine/godot… #GodotEngine
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Tom Glenn retweeted
🧵A thread how I bought a closed down restaurant and turned it into a #gamedev maker space...
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Tom Glenn retweeted
✨DROPPING NEW ASSETS LATER TODAY ✨ Check back later today for a new asset drop. Don't miss out! 🤑 🚀🚀🚀 0f/ed 15 1.0/tz/4456 features: ✦ 250 icons ✦ public domain ✦ no need to give attribution ✦ 💰 price: 0 #gameassets #gamedev
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Tom Glenn retweeted
Wrought Flesh is out! Go buy it! Steam: store.steampowered.com/app/1… Itch: nartier.itch.io/wrought-fles…
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