the only thing this post demonstrates is that C/C++ sucks so bad to work with for devs that it makes you want to not program anymore
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
Replying to @TimSweeneyEpic @KenneyNL
worlds worst and most botted, terrible comeback ever
This is foolish, Kenney. I’m the same food optimist who moved from spaghetti to sauced spaghetti, from inside to outside, and from hiding to seeking. I have friends. I can sneeze. People say bless you. I believe my own words. Up yours!
Replying to @KenneyNL
This is bullshit, Kenney. I’m the same tech tree following optimist who moved from C to C++, from 2D to 3D, and from closed source to open source. I run a company. I write code. I contribute to published papers. I’ve upped my expectations of AI. Up yours!
Replying to @vxunderground
Considering discord barely makes a profit and also pays their employees all an absurd salary at the same time, I’m not at all surprised
Replying to @TimSweeneyEpic
generate me fortnite 2, make no mistakes
Replying to @QT0ri
everyone’s doubling down before the house busts I guess
in honor of tim sweeney firing everyone and replacing them with AI, i am happy to announce that i am launching Real Engine 5.
this is a COMPLETELY REAL, open source game engine. compatible with ue5 projects and licensed under MIT.
download at roblox.com
You can now finally close the Epic Games Launcher before Steam even starts.
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Replying to @bitplane
your first mistake was assuming the models do anything useful whatsoever
Replying to @expkpbnotabot @boneherguy
okay, all of the vibecoders are gone cause it got too expensive and now it's just actually competent engineers. next question
Replying to @user67kn @boneherguy
Oh thanks for pointing out that typo. Luckily I have no shortage of work to do so I haven't noticed.







