Cocos2D is an open-source framework for building cross-platform 2D games with Xcode and Swift

Joined June 2009
We noticed that cocos2d is now installed in MojiCam - New Personal Emoji! @cocos2d goo.gl/QZMfh5
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Rare gem: we at @PrismaAI are hiring now. Looking for a skillful iOS developer who can maintain and develop our flagship app as a one-man-army. My DMs are open for your CVs. More (RU): vk.com/wall201194377_101
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Replying to @cocos2d
@cocos2d Hi there. Just letting you all know that version 3.0 is now available for download. Hope all is going well for @cocos2d this holiday season. Cheers! xitter.cf/WSZ_Game/status/942517…
Version 3.0 is now available on the @AppStoreGames. Includes 2 new playable characters Santa Claus and a Teddy Bear named Trapper. Features 3 new weapons, BFG9000, M32A1 Grenade Launcher and Landmines. #zombie #slayers
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Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot. Will be released in the next couple of weeks with an addition of 2 new playable characters. itunes.apple.com/us/app/wand…
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Replying to @cocos2d
@cocos2d Hi there, check out my game on iTunes. Play for free. Let me know what you all think. Much appreciated. itunes.apple.com/us/app/wand…
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Anyone willing to help with CocoaPods specs for the whole infrastructure? (prebuilt bgfx, SwiftMath, SwiftBGFX, CChipmunk2D, Cpng, Fiber2D)
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With all love to SwiftPM I guess I have to finally drop it for now as a core build system for Fiber2D on Apple platforms.
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macOS demo now builds natively with SwiftPM without any hacks required. Try it yourself!
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Swift 4 migration is finished fully
Action API was reworked. Actions now are purely value types and don’t contain any refs. Zero ARC overhead + reusable
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Thanks for 300 stars! We are back in the work after few months of a pause. Fiber2D now builds with Swift v4!
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Should save a lot of time, especially for newcomers! xitter.cf/s1ddok/status/87908088…
Ever struggled writing Package.swift manifest without auto-completion? I got your back! github.com/s1ddok/PackageDes…
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Cocos2D retweeted
I feel like I've pushed the limits of what I can do with @cocos2d with our game and I'm proud of that, first engine I ever used. #gamedev
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Basically Swift wrapper around CFreeType is almost ready. The only thing now is to convert its products to Fiber2D textures and thats it!
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Just found ~2k loc of uncommited changes in my local Fiber2D repo. Those are Freetype rendering related. github.com/s1ddok/Fiber2D/tr…
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I think I'll have to default myself to whenever I create a class named Renderer, or Sprite, or Quad, ... -> just use @cocos2d
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BTW: Rusty Quest uses @Cocos2D - added/modified some classes for the 3D stuff youtu.be/UHnDwdIfTHo #ios #Cocos2d #gamedev #indiedev
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Cooking something fancy for WWDC. Finished FreeType2 rendering implementation in Swift for Fiber2D! Stay tuned
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