Cocos2D retweeted
We noticed that cocos2d is now installed in MojiCam - New Personal Emoji! @cocos2d goo.gl/QZMfh5
Cocos2D retweeted
Rare gem: we at @PrismaAI are hiring now. Looking for a skillful iOS developer who can maintain and develop our flagship app as a one-man-army. My DMs are open for your CVs. More (RU): vk.com/wall201194377_101
Cocos2D retweeted
Replying to @cocos2d
@cocos2d Hi there. Just letting you all know that version 3.0 is now available for download. Hope all is going well for @cocos2d this holiday season. Cheers!
xitter.cf/WSZ_Game/status/942517…
Version 3.0 is now available on the @AppStoreGames. Includes 2 new playable characters Santa Claus and a Teddy Bear named Trapper. Features 3 new weapons, BFG9000, M32A1 Grenade Launcher and Landmines. #zombie #slayers
Cocos2D retweeted
Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot.
Will be released in the next couple of weeks with an addition of 2 new playable characters.
itunes.apple.com/us/app/wand…
Cocos2D retweeted
Replying to @cocos2d
@cocos2d Hi there, check out my game on iTunes. Play for free. Let me know what you all think. Much appreciated.
itunes.apple.com/us/app/wand…
Cocos2D retweeted
Proud of the brilliant work done by our #team @codalientech
#gamedev #nodeknockout #nko2017 @nodeknockout @cocos2d #appdevelopment #gamedevelopment
nodeknockout.com/login/choos…
#VOTE NOW!
Cocos2D retweeted
Anyone willing to help with CocoaPods specs for the whole infrastructure? (prebuilt bgfx, SwiftMath, SwiftBGFX, CChipmunk2D, Cpng, Fiber2D)
Cocos2D retweeted
With all love to SwiftPM I guess I have to finally drop it for now as a core build system for Fiber2D on Apple platforms.
Action API was reworked. Actions now are purely value types and don’t contain any refs. Zero ARC overhead + reusable
Thanks for 300 stars! We are back in the work after few months of a pause. Fiber2D now builds with Swift v4!
Should save a lot of time, especially for newcomers! xitter.cf/s1ddok/status/87908088…
Ever struggled writing Package.swift manifest without auto-completion? I got your back! github.com/s1ddok/PackageDes…
Cocos2D retweeted
SwiftBGFX is bumped to latest bgfx API. github.com/SwiftGFX/SwiftBGF… – at Voronezh, Russia
Cocos2D retweeted
Basically Swift wrapper around CFreeType is almost ready. The only thing now is to convert its products to Fiber2D textures and thats it!
Cocos2D retweeted
Just found ~2k loc of uncommited changes in my local Fiber2D repo. Those are Freetype rendering related. github.com/s1ddok/Fiber2D/tr…
Cocos2D retweeted
I think I'll have to default myself to whenever I create a class named Renderer, or Sprite, or Quad, ... -> just use @cocos2d

















