
Staff Engineer @sentry 🏳️🌈
Vienna, Austria
Joined February 2012
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Michi Hoffmann retweeted
We're excited to welcome @sentry to our sponsor program as part of their investment in open source infrastructure! We rely on responsible businesses like @sentry to maintain and operate the infrastructure behind the PHP ecosystem. Join them: packagist.org/sponsor/
Michi Hoffmann retweeted
I am here once again to say “put up or shut up”
One million to open source this year, as we continue to give back to the ecosystem via the pledge.
More than half has gone directly to your favorite open source developers.
blog.sentry.io/another-year-…
Making the world a better place, let's get tracing channels into pg 🙏
github.com/brianc/node-postg…
This is now available in Sentry's Laravel SDK v4.27.0. docs.sentry.io/platforms/php…
Do you build agents with the @laravelphp AI SDK? Do we maybe ship support in the @sentry Laravel SDK next week? 🤫 See exactly what your agents are doing, with full conversation context, token spend, tool calls and much more!
Do you build agents with the @laravelphp AI SDK? Do we maybe ship support in the @sentry Laravel SDK next week? 🤫 See exactly what your agents are doing, with full conversation context, token spend, tool calls and much more!
Though @sentry almost loads too fast these days, so you might miss it, there is a nice little rainbow loading animation we are flying during the month of June. Happy pride month! 🏳️🌈
Charging me $5 for my 0 user PHP apps? Yes, please, thank you very much. "Unlimited applications". Goated move from @Laravel
Michi Hoffmann retweeted
Happy 18th birthday to Sentry! 🎂
I never imagined what the project would become- from a dinky Django project to surpassing 200k teams on our cloud this year. 🎉
Thanks everyone who has contributed over the years, as a customer, a team member, or a collaborator. ❤️
Scheduled a bi-monthly meeting for SDK engineers to talk about upcoming stuff.
brb, buying a fur coat.
Michi Hoffmann retweeted
Had a great chat with @cleptric about @sentry at Laracon EU.
Give it a watch 👇
youtube.com/watch?v=sNCFzPRJ…
Oxlint -> Sentry
> we had an outdated Eslint 8.x setup anyways and we needed to either upgrade it or move to something else. Oxlint brings so much speed gains given how slow linting is, and almost no one is running it locally project wide because of how slow it is.
github.com/getsentry/sentry-…
Michi Hoffmann retweeted
We just released @getpolyscope 0.8 with a bunch of new features, improvements, and bug fixes.
Most notably:
- @getsentry integration! Connect with Sentry to quickly create workspaces from existing Sentry events
- Resizable prompt input field
- More keyboard shortcuts for you to customize
- Creating workspaces from branches now shows you which ones are local and which are remote
getpolyscope.com
Michi Hoffmann retweeted
If your company doesn't ship during happy hour yet, you ngmi github.com/getsentry/sentry-…
Even nachos run on software.
Behind every ticket scan, concession order, in-arena experience, and more – there's software monitoring these fan touch-points. That's exactly why we're here.
We're proud to be the Official Software Application Monitoring Partner of the @Warriors, @Valkyries, and @ChaseCenter.
This is a dream partnership for us, and we're incredibly proud to be part of it! 🏀

ALT Partnership announcement graphic on a black background featuring four white logos in a row — Golden State Warriors, Golden State Valkyries, Chase Center, and Sentry — with text below reading 'Official Application Monitoring Software Partner of the Golden State Warriors, Golden State Valkyries, and Chase Center.'
Started to build an AoE/Anno inspired game this week. Plain TS, no engine/library used.
I mainly wanted to see how far I can push something like this when starting from scratch.
Another cool thing I learned is different optimizations while building a game for the first time. Like it makes no sense to update 2000 tiles with a gradient all the time, 'dah, but pre-rendering them on a different canvas and reusing them gave me a massive performance boost.















