
Building @FoldingCompany. Tweets about product, programming @threejs, comics
Bengaluru
Joined October 2009
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My prompt: "A vibrant tropical beverage package with lush foliage and sunrise on the mountains inspired colors"
Two designs in two minutes 😀
#packagingdesign #packaging #design
Jishnu Choyi retweeted
Over the next few months, we'll be making all the industry standard FEFCO templates available on our platform. As they become available for free customization, we'll keep posting here.
Starting from the simple FEFCO-110:
The tool stopped being a toy suddenly.
#threejs #Packaging
Jishnu Choyi retweeted
Almost tearing up seeing this!
Government of India is working towards standardizing the UX across its services and has even a Figma design system out.
Jishnu Choyi retweeted
So many people tried to bring AI into their 3d engine. Turns out it was about bringing the 3d engine into the AI instead.
#4
If playing 1-on-1, light vs dark, light side has a higher probability of win, but it will be a slower win. Darkside wins on average are quicker.
To get one for youself:
etsy.com/in-en/listing/18533…
OR
amazon.in/dp/B0DQ58J89Y
Jishnu Choyi retweeted
We learn more from reading on paper than on screens.
54 studies, 171k people: we process print more deeply than digital content—as long as it's informational rather than purely narrative.
The paper advantage holds across ages and has grown over time. Long live physical books.
Jishnu Choyi retweeted
Why do many devs see frontend as “easy” and backend as harder?
I would say they both have very high skill ceilings
Take Figma for example, it has a frontend that is equally hard (basically rebuilding the browser rendering stack), or even harder, than its backend
Jishnu Choyi retweeted
Generative AI is cool and all, but procedural 3D modeling just hits different. Check out this Houdini setup by Pepe Buendia.
Why this is cool: Instead of manually placing every building and car, this system generates an NYC-style city that builds itself -- automatically spawning buildings with unique variations, plus a traffic system where cars actually obey traffic lights and avoid crashing into each other (all orchestrated through houdini VEX code).
Each car knows exactly which road it's on and makes real-time decisions about navigation. The whole thing runs on custom algorithms that handle everything from road directions to building placement.
If you did this with generative AI, even approaches to conditioning and taming the chaos -- you'd still get a ton of variance which might be an issue for visual and spatial consistency.
To me this is procedural modeling at its finest - precise control meets infinite scalability. Immensely useful for media & entertainment, but also synthetic training data for robotics and augmented reality.
I of course can't wait until multimodal LLMs to have the spatial understanding to write these kind of controllable 3D worlds for us. Claude counting 2D pixels on a screen is a step in this direction. Soon they'll be able to manipulate 2D ortho viewports, and eventually spawn procedural 3D worlds.




















