Building @FoldingCompany. Tweets about product, programming @threejs, comics

Bengaluru
Joined October 2009
My prompt: "A vibrant tropical beverage package with lush foliage and sunrise on the mountains inspired colors" Two designs in two minutes 😀 #packagingdesign #packaging #design
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Over the next few months, we'll be making all the industry standard FEFCO templates available on our platform. As they become available for free customization, we'll keep posting here. Starting from the simple FEFCO-110:
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Designers who use AI >>>> AI Design Thank you! @pracosm
🤖 Made with AI
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The tool stopped being a toy suddenly. #threejs #Packaging
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Almost tearing up seeing this! Government of India is working towards standardizing the UX across its services and has even a Figma design system out.
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Jishnu Choyi retweeted
incredible how pretty much the entire github homepage is useless
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Jishnu Choyi retweeted
So many people tried to bring AI into their 3d engine. Turns out it was about bringing the 3d engine into the AI instead.
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Created a Pop-up 3D Snakes & Ladders - with a light side & darkside 🧵
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#4 If playing 1-on-1, light vs dark, light side has a higher probability of win, but it will be a slower win. Darkside wins on average are quicker.
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Jishnu Choyi retweeted
We learn more from reading on paper than on screens. 54 studies, 171k people: we process print more deeply than digital content—as long as it's informational rather than purely narrative. The paper advantage holds across ages and has grown over time. Long live physical books.
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Developers got mad when I designed this..
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Why do many devs see frontend as “easy” and backend as harder? I would say they both have very high skill ceilings Take Figma for example, it has a frontend that is equally hard (basically rebuilding the browser rendering stack), or even harder, than its backend
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Generative AI is cool and all, but procedural 3D modeling just hits different. Check out this Houdini setup by Pepe Buendia. Why this is cool: Instead of manually placing every building and car, this system generates an NYC-style city that builds itself -- automatically spawning buildings with unique variations, plus a traffic system where cars actually obey traffic lights and avoid crashing into each other (all orchestrated through houdini VEX code). Each car knows exactly which road it's on and makes real-time decisions about navigation. The whole thing runs on custom algorithms that handle everything from road directions to building placement. If you did this with generative AI, even approaches to conditioning and taming the chaos -- you'd still get a ton of variance which might be an issue for visual and spatial consistency. To me this is procedural modeling at its finest - precise control meets infinite scalability. Immensely useful for media & entertainment, but also synthetic training data for robotics and augmented reality. I of course can't wait until multimodal LLMs to have the spatial understanding to write these kind of controllable 3D worlds for us. Claude counting 2D pixels on a screen is a step in this direction. Soon they'll be able to manipulate 2D ortho viewports, and eventually spawn procedural 3D worlds.
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Jishnu Choyi retweeted
Money was never the goal. I hated relying on Adobe (Flash) so much that I felt I had to create a free option for the HTML5/WebGL world. It has not been easy and I've had to sacrifice a few things in my personal life but I think it has been worth it.
Sometimes I wonder, how does @threejs make money, no pricing page on their website, and it’s all free to use. I can’t imagine the amount of hard work put into that library, how does @mrdoob profit from this hard work?
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