celphase retweeted
I'm @ralphbakshi and I directed the fantasy films: LORD OF THE RINGS, WIZARDS, and FIRE AND ICE.
Now is the time to #StandWithAnimation
Let’s remind everyone that their favorite animation is made by us—human animation workers! Post a pic or illustration of yourself, include your job & favorite series or movies you’ve worked on & tag TAG so we can share! Thanks Hannah Partlow for this graphic. #StandWithAnimation
Now that I've sorted everything and I'm absolutely 100% certain this will happen, it's probably time to announce this on my twotter. I'm speaking on May 11th at the Open Source Summit 2023 NA in Vancouver! My talk is titled "(Averting) Dystopia" #OSSummit #OpenSource
celphase retweeted
I'm happy to announce, starting tomorrow, I begin #JOmegaprog to raise money for @Genderintell 🏳️⚧️
People who say you can't just keep talking about software and that at some point you need to start writing it, severely underestimate my ability to talk at great length about the smallest software minutia and still connect it back questionably to some panacea.
Found a nice place on my wall for this EXCELLENT quality stick I got at the #StickEmporium on #BounceSMP market! You can't get this level of heirloom quality anywhere else! #sticklife
Running across this, I was reminded of the time I ran canyon.mid through modern sample libraries.
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An artistic interpretation of operation "Animal Crossing", we fought valiantly and succeeded... for about half a second! Featuring @RubberNinja @Ryytikki and @mostbeller!
This would not have been possible without all the other great people on the discord too, and of course, chat!
Thanks to @RubberNinja and chat, we were able to put together two pieces on r/place using our secret weapon "placeplace", great work everyone!
celphase retweeted
Highlighting #TheMachinery community today! @CELPHASE shows us A little proof of concept of a roguelike, using a WIP JS plugin that is written in #rustlang : See more>>
instagram.com/p/CaF7BzEP8VO/…
The character rig is an Armature, with the mouth controller being a bone parented to the head bone. The mouth has a "child of" constraint attaching it to the bone, and the shape frame is controlled using a Custom Property on the bone, driving the Frame parameter on TimeOffset.




























