programmer for https://xitter.cf/t.co/KqS7JU82Yl currently working on My Summer Cottage (https://xitter.cf/t.co/pljTQOyidu)

Finland
Joined May 2015
if anyone is interested in checking out My Summer Cottage, you can check out the current tech demo of it on s&box! (FOR FREE!)
🚨 OK. s&box is free to play this weekend. Download, boot up, and play all the games you can until Monday. sbox.game/games 🕹️
4
56
ceitine retweeted
I fed Claude Opus 5.5 a meme ⸻ what came next blew me away. Not only did it manage to one-shot a game, all it took was a SINGLE IMAGE. ⬅️The inspiration ➡️The game Would you play this?
2
1
12
636
ceitine retweeted
I resigned from Small Fish today. I spent the last three years developing My Summer Cottage. The team is racing straight toward completing the game and gambling with our lives. More thoughts below.
3
1
14
1,519
my summer cottage is getting some beautiful new fishies (enjoy the stock sound effects) #indiegame #gamedev
1
2
14
265
ceitine retweeted
I spent years painstakingly hand-crafting a “realistic life sim,” one line of code at a time. Here’s the result. 🤯 Everything you see and hear was made manually by real human beings. No AI. No vibe coding. This is what authentic, artisanal game development looks like.
27
5
2
98
17,437
I hadn’t planned to share this quite so soon, but you guys are observant. Today was my final day at @FcpnchStds working on @playrust. Nearly thirteen years ago, I discovered a game called Rust. Nearly eleven years ago, I was given the incredible opportunity to work on it by @garrynewman and @Helkus I joined Facepunch from the community and worked my way up to COO and Executive Producer on Rust, originally from QA. Today, I’m stepping away and returning to where I started: as part of the community. Rust and Facepunch have consumed a huge part of my life. I’ve loved it, fought for it and given it everything I had. Leaving has been one of the hardest decisions I’ve ever made, but I’m incredibly proud of what we’ve achieved. I've live my 10 year old dream. Rust has one of the best development teams in the industry. For more than a decade, they’ve delivered monthly updates without fail, constantly improving, experimenting and pushing the game forwards. I’m proud of the culture we built and the legacy I leave behind. Rust is currently reaching some of the highest numbers in its 13 year history across multiple platforms. Rust Mobile is also well underway, and I’m incredibly proud to have worked so closely with that team and helped bring Rust to an entirely new audience. It's not always easy running a game of this scale, but I fucking loved it. Rust has made gaming history. None of this would exist without the community. A game is nothing without the people who play it, support it, create content around it, run servers, make mods, report issues and continue play. You’ve challenged us, frustrated us, inspired us and helped shape Rust into what it is today. I’ll always be grateful for that. Looking at you /r/playrust - you're a confusing bunch. I don’t have another job or some big new adventure lined up, but I can't wait to see what next sparks my passion. The years I dedicated to Rust inevitably took time away from other parts of my life. Now it’s time to give some of that time back into the areas I sacrificed. Thank you to everyone at Facepunch, our partners, the creators, server owners, admins, modders, mappers, [you] and the tens millions of players who made this journey possible. I’ll still be around. Just back in the community where it all began. 🫡 It's being a wild ride. 🩷🩷🩷
537
225
63
4,045
446,033
my mangled corpse in the tree after i crash into the lightpole while drunk driving my car at 120kmh #indiegame #gamedev #gamedevlife
7
158
ceitine retweeted
I gave Claude Opus 5 a single prompt to make a “realistic life sim” and let it run for 30+ hours. Here’s the result. 🤯📷 Everything you see & hear is 100% procedurally generated. Drinking. Puking. Pissing. It one-shotted My Summer Cottage. We’re finished.
19
10
5
163
20,611
mind if i show off my fih?
1
7
1,164
ceitine retweeted
Today was my first day at @FcpnchStds as a Junior Technical Artist. 🙂 Very very happy to work along incredibly talented people, and thank you for a walm welcome!! Exciting times.
49
9
1
609
35,752
ceitine retweeted
Finally wrapped up my 3 years of university the other day with #GradEx. met a LOT of cool people. expect me to open commissions soon before I begin my job hunting mission
3
2
17
1,350
ceitine retweeted
Chaotic multiplayer brawlers, weird physics experiments, and everything in between. Check out what you've all cooked up in the first month of s&box! 🎉 Keep the creations coming. What’s your current work in progress? sbox.game/games
37
50
8
718
57,114
ceitine retweeted
My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me
1
5
21
1,557
ceitine retweeted
s&box #sbox
3
2
1
17
1,247
an original @antopilodev production, produced and directed by me. made in @s8box
4
7
1
66
4,801
ceitine retweeted
Making some progress on improving foliage in My Summer Cottage, pretty good progress since last week! Trees and some terrain textures have been reworked, added new foliage assets, and more stuff coming soon. Still work-in-progress.
1
13
1,223
ceitine retweeted
We've released My Summer Cottage tech demo a few days ago. It's messy, not complete at all, but we wanted to be transparent and gather feedback. Still, we've got a lot of positive reviews, thank you! I hope you enjoyed my half-baked map artwork. :-) sbox.game/fish/msc
2
3
70
4,443
ceitine retweeted
"My Summer Cottage" by @SmallFishDev has released its Tech Demo now available in @s8box. A very cozy game that lets you "Experience the life of an average Finn". It will be one of the games to release as a standalone on Steam, but developed in S&box!
1
2
29
1,519