Roblox Chief Scientist U.Waterloo & McGill Prof. @morgan3d.bsky Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams

Ontario, Canada
Joined January 2012
Why did it take Roblox 17 years to release dynamic meshes? Isn't Mesh:SetVertex() easy and obvious? Answer:
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I have departed the "X" social media platform. The current version lacks safety and civility protections for its users and continues to degrade. I can be found on: mastodon.gamedev.place/@morg… bsky.app/profile/morgan3d.bs… youtube.com/@graphics3d
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Programing Languages: you pass a parameter X to a function by value or by reference. C++:
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Amazing job with the RIA awards @EvilArtist_ @144hertz @berezaagames @SniperGhostGame @Domeboybeene @Twin_Atlas , and huge congratulations to all of this year's winners and runners-up! And, if you missed it, you can still live it here: roblox.com/games/14892572912…
I'm honored to be part of the team working on this event with @Twin_Atlas !💪💫 Grab your snacks & drinks, and please join us in-experience for the first LIVE showing at 12 PM PST! #Roblox #RobloxDev #InnovationAwards2023
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morgan retweeted
Aerodynamics updates are about to take creation to new heights with buoyancy forces, FluidFidelity options, and a slew of debugging visuals. We're eager to see how developers craft even more immersive experiences. More on the #RobloxDev forum: rblx.co/aerodynamics-update-…
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As the Roblox Innovation Awards come to a close, I'd like to congratulate all of our nominees and winners... Video: rblx.co/awards-23-yt Attend IN Roblox: rblx.co/awards-23-rblx Congratulations to @LightningSplash of Doors for this year’s Builderman Award of Excellence
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#rtradvances from #SIGGRAPH2023 - presentation on the Rendering of The Callisto Protocol from @iryoku1 and @miguel_oenp from @sd_studios is now online - enjoy! advances.realtimerendering.c…
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Nice: Hardware ray-tracing support in Apple M3 and A17 Pro is pretty full-fledged. BVH traversal is hardware accelerated and there is shader reordering. That is similar to how NVIDIA and Intel do it. No mention of opacity masks or micro meshes though. developer.apple.com/videos/p…
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Research Efficiency Engineering team code reviews today at @Roblox. Best quote: We like clever DESIGNS with very boring IMPLEMENTATIONS ...don't make me have to think hard to know the code is correct at 2am before a deadline!
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Happy Native American Heritage Month. My culture is important to me and influences my designs, particularly my level designs. We didn't go away. We're still here, influencing art, culture, science, and tech. #DOOM is an Indigenous design. #yaqui #cherokee.
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Very cool details of Luau use in Alan Wake 2 in this article. Everything Remedy's shipped has always been amazing. I'm glad Roblox's open source contributed to their latest masterpiece. remedygames.com/article/how-…
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morgan retweeted
It’s almost time for the Roblox Innovation Awards! Can’t wait to join @KreekCraft, @byRovi23 & @Febatista live this Friday, November 10th at 12PM PST. 🍿
Excited to announce I'll be co-streaming the Roblox Innovation Awards this Friday at 12 PM PT Along with some special guest Roblox creators :) Enjoy this video originally filmed for RDC back in September. 🙏❤️
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so excited by the explosion of gaussian splatting; cant wait for the community to start playing with painterly styles; on dreams, we used splats with tiny alpha-textured meshes called 'flecks' (not flat!) that selectively can replace the little 'blob' with painterly texture 1/n
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A thread of notes on the ACM ToG Production Rendering special edition from @Peter_shirley & me. dl.acm.org/citation.cfm?id=3…
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Adding helicopters near the start of game dev: "A Helicopter is a Vehicle." Adding helicopters late in game dev: "When you think about it, a Helicopter is just a very advanced type of Door."
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meshoptimizer 0.20 is out! github.com/zeux/meshoptimize… This is a big release 🎉 It features (early, experimental) attribute-aware simplifier, a lot of performance work on core library, and many gltfpack feature & efficiency improvements As usual, RT and stars are very appreciated!
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The free web version of "Physically Based Rendering: From Theory To Practice" is now based on the 4th edition of the book. Enjoy! (Link: pbr-book.org)
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The 18 Card Challenge is back with a new challenge... design an 18 card game about a holiday. The challenge starts today and goes until December 15th. $100 prize, potential publication. All details are here: buttonshygames.com/blogs/new…
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We have new PhD & PostDoc openings in our Visual Computing & AI Lab at TU Munich! Topics have a strong focus on Generative AI for Vision/Graphics, including NeRFs, Neural Scene Representations, Diffusion Models, LLMs, etc. Please share & apply :) application.vc.in.tum.de/
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