
Roblox Chief Scientist U.Waterloo & McGill Prof. @morgan3d.bsky Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams
Ontario, Canada
Joined January 2012
- Tweets23K
- Following2.7K
- Followers19.7K
- Likes43.7K
morgan retweeted
Why did it take Roblox 17 years to release dynamic meshes? Isn't Mesh:SetVertex() easy and obvious?
Answer:
I have departed the "X" social media platform. The current version lacks safety and civility protections for its users and continues to degrade.
I can be found on:
mastodon.gamedev.place/@morg…
bsky.app/profile/morgan3d.bs…
youtube.com/@graphics3d
morgan retweeted
Programing Languages: you pass a parameter X to a function by value or by reference.
C++:
morgan retweeted
Amazing job with the RIA awards @EvilArtist_ @144hertz @berezaagames @SniperGhostGame @Domeboybeene @Twin_Atlas , and huge congratulations to all of this year's winners and runners-up! And, if you missed it, you can still live it here: roblox.com/games/14892572912…
I'm honored to be part of the team working on this event with @Twin_Atlas !💪💫
Grab your snacks & drinks, and please join us in-experience for the first LIVE showing at 12 PM PST! #Roblox #RobloxDev #InnovationAwards2023
morgan retweeted
Aerodynamics updates are about to take creation to new heights with buoyancy forces, FluidFidelity options, and a slew of debugging visuals. We're eager to see how developers craft even more immersive experiences.
More on the #RobloxDev forum: rblx.co/aerodynamics-update-…
morgan retweeted
As the Roblox Innovation Awards come to a close, I'd like to congratulate all of our nominees and winners...
Video: rblx.co/awards-23-yt
Attend IN Roblox: rblx.co/awards-23-rblx
Congratulations to @LightningSplash of Doors for this year’s Builderman Award of Excellence
morgan retweeted
#rtradvances from #SIGGRAPH2023 - presentation on the Rendering of The Callisto Protocol from @iryoku1 and @miguel_oenp from @sd_studios is now online - enjoy!
advances.realtimerendering.c…
morgan retweeted
Nice: Hardware ray-tracing support in Apple M3 and A17 Pro is pretty full-fledged. BVH traversal is hardware accelerated and there is shader reordering.
That is similar to how NVIDIA and Intel do it. No mention of opacity masks or micro meshes though.
developer.apple.com/videos/p…
Research Efficiency Engineering team code reviews today at @Roblox. Best quote:
We like clever DESIGNS with very boring IMPLEMENTATIONS
...don't make me have to think hard to know the code is correct at 2am before a deadline!
Very cool details of Luau use in Alan Wake 2 in this article.
Everything Remedy's shipped has always been amazing. I'm glad Roblox's open source contributed to their latest masterpiece.
remedygames.com/article/how-…
morgan retweeted
It’s almost time for the Roblox Innovation Awards! Can’t wait to join @KreekCraft, @byRovi23 & @Febatista live this Friday, November 10th at 12PM PST. 🍿
morgan retweeted
so excited by the explosion of gaussian splatting; cant wait for the community to start playing with painterly styles; on dreams, we used splats with tiny alpha-textured meshes called 'flecks' (not flat!) that selectively can replace the little 'blob' with painterly texture 1/n
morgan retweeted
A thread of notes on the ACM ToG Production Rendering special edition from @Peter_shirley & me. dl.acm.org/citation.cfm?id=3…
morgan retweeted
Adding helicopters near the start of game dev:
"A Helicopter is a Vehicle."
Adding helicopters late in game dev:
"When you think about it, a Helicopter is just a very advanced type of Door."
morgan retweeted
meshoptimizer 0.20 is out!
github.com/zeux/meshoptimize…
This is a big release 🎉 It features (early, experimental) attribute-aware simplifier, a lot of performance work on core library, and many gltfpack feature & efficiency improvements
As usual, RT and stars are very appreciated!
morgan retweeted
The free web version of "Physically Based Rendering: From Theory To Practice" is now based on the 4th edition of the book. Enjoy! (Link: pbr-book.org)
morgan retweeted
Roblox automatically translates the text and images within 3D experiences, allowing them to be accessed around the world. More details on the tech here: blog.roblox.com/2023/10/insi…"
morgan retweeted
The 18 Card Challenge is back with a new challenge... design an 18 card game about a holiday. The challenge starts today and goes until December 15th. $100 prize, potential publication. All details are here: buttonshygames.com/blogs/new…
morgan retweeted
We have new PhD & PostDoc openings in our Visual Computing & AI Lab at TU Munich!
Topics have a strong focus on Generative AI for Vision/Graphics, including NeRFs, Neural Scene Representations, Diffusion Models, LLMs, etc.
Please share & apply :)
application.vc.in.tum.de/
























