Creative director type turned indie dev. Creator of @GuideGuide. Also at https://xitter.cf/t.co/z4x2vuIIQ1

San Francisco
Joined April 2008
With a second kid, the dad jokes don’t level up, they switch from active skill to passive buff. No cool down, affects everyone in the party.
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I'm doing a 50% off Black Friday sale, but really, whether you care or not, just go to the site, close the fake window, and interact with the plugin demo. I put a lot of effort into trying to be hilarious and not enough people stumble across it. guideguide.me/
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I launched GuideGuide for #aftereffects *checks watch* probably a decade after its relevance, but better late than never. There's still no great built in guide option for managing guides in After Effects, so why not.
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After putting it off for years, it took all of about three hours to build it 🙃. I realize I'm trying to squeeze blood from a stone but embracing dying niche markets is kinda my thing.
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It’s curious how Sketch seems to be growing, but plugins quietly died years ago. I looked at the numbers and only had 1-2 daily paid users. It's just not worth the technical debt to support the decaying libraries required to keep limping along.
I've decided to discontinue the Sketch version of GuideGuide. They’ve abandoned their plugin infrastructure and I don’t have enough Sketch users to make keeping it functioning worth the trouble. You can read more info here: guideguide.me/blog/dropping-…
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This works whether you're a customer or not, so please enjoy GuideGuide for free, on me, for a nonspecific amount of time.
It appears @FastSpring deactivated my store without warning, so it currently isn't possible to buy GuideGuide. While I wait 1-3 business days for a response🤦🏻‍♂️, let's make the best of the situation. Anyone can use the license key 1234-1234-1234-1234-1234 until this gets resolved.
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True story: I've been telling customers the behavior in Illustrator is as designed for years. Even had a well written explanation for why it is how it is. This week I looked at the code and found… // TODO: This is only half implemented, it should add canvas guides too. 🤦🏻‍♂️
GuideGuide in Figma, Illustrator, and InDesign just got a new setting: Guide Mode. Pick whether to use page/artboard guides or canvas/spread guides. guideguide.me/blog/new-featu… If you've been annoyed with artboard locked guides in Illustrator, you're going to be thankful for this.
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Replying to @onegamewill
@onegamewill Hello! I've been loving Wildfrost on iOS but after the latest update the game crashes when trying to resume. There's no way to abandon, so it's unplayable. Is there a place to file bug reports?
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As is of course the case, I found a way to resolve it — "offloading" the app via the iOS storage settings seems to have purged what I assume was corrupt local data. After reinstalling things are functioning again.
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Been out of the illustration game a while, but the @flipper_cloud folks (who I worked with at GitHub) asked if I'd do an "octocat style" version of their dolphin mascot.
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With this latest launch, I've built GuideGuide for 6 different apps in 8 different software stacks over the last 13 years. Each plugin system has its aggravating quirks, but Figma has been — by far — the most pleasant, ergonomic experience of them all.
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Figma's plugin playground files are pretty cool. For this launch I used mine as the template for a screencast about how GuideGuide works. youtu.be/9cbupfri5DA
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I turned off the beta flag on GuideGuide for Figma today. Please tell all your design friends. guideguide.me #Design #ProductDesign #UI #DesignTools #Figma
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I'm going to try an experiment to get more people to hear about GuideGuide. I'm offering a free additional year on the license of anyone that creates tutorial content that involves GuideGuide. Figma is ideal, but any version qualifies: guideguide.me/support/can-i-…
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Well, I submitted GuideGuide to Figma for review out of an abundance of caution. Didn't want to risk the 5–10 day approval timeline not lining up with launch. They approved it in about an hour. Good problems to have, I suppose. figma.com/community/plugin/1…
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I've submitted GuideGuide for Figma for official review. Seems like they don't allow for a delayed release, so rather than risk it not being approved in time, I've submitted a beta-flagged version early. If you want to try it out before then: guideguide.me/beta/
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Design folks: where do you get your design news these days? Do they do sponsorships? I'm going to launch the Figma version of GuideGuide in a few weeks and I'd like to put some money down to extend my reach.
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Cameron McEfee retweeted
Need a way to use up that end-of-year budget surplus? Consider the Benefactor tier of GuideGuide: guideguide.me/pricing. Support for Figma is in beta now and will launch early 2024.
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It took me 3 weeks to build thanks to the last decade of tech investments I've made. It just took me four years since Figma added plugin support to get around to doing it… but hey, now GuideGuide supports a modern design tool. That's cool.
The beta version of GuideGuide for Figma is available. Please try to break it so I don't look stupid on launch day: guideguide.me/beta
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I've been keeping my work quiet for fear that I might hit some sort of impassable obstacle with the API, but save for a few minor UX quirks, it all works nicely.
Later this week I'm going to be opening up the beta for GuideGuide support for Figma. If you want to be notified when the beta is ready, I recommend joining my beta mailing list: guideguide.me/beta/
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I've historically avoided screenshots due the maintenance effort. I finally figured it out this time. GuideGuide is a React app, so I built a tool that automatically creates scenes from preconfigured json, complete with cursors and a simulated design app.
Since the recent GuideGuide launch I've taken a break to focus on some business and growth related improvements. Over the last couple weeks I overhauled the documentation, complete with hundreds of screenshots for every guide. guideguide.me/documentation/
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Every screenshot is configured via json. The coolest part of the experience was when GitHub Copilot began to pick up my intent based on the filename I gave the screenshot and would autofill the json it took to configure it.
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After a few days I already hate it, despite the tremendous efficiency leap it made for my process. Chrome can't programmatically export node screenshots, so it's a manual process. Next time around I'm going to use Puppeteer so I can just rip through the whole list in seconds.
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