[LIVE] Demo Day + AMA with Emmanuel (October 2026) xitter.cf/i/broadcasts/1rGmqpaam…
Bubble retweeted
Bubble recently launched a completely new version of its core app-building Agent.
Braintrust helped make it 1.5x more accurate than its predecessor at visually representing user prompts, while also performing faster and more cost efficiently.
Read more → braintrustdata.link/customer…
Bubble retweeted
If its been a while since you've tried @bubble's app generation please give us another shot! We just launched a bunch of great improvements this week. Here are some before / after examples from my recent work on the initial landing page experiences
Bubble retweeted
What happened to the mouse? We are all prompting all day, but for decades we've known the best work goes far beyond keys.
@bubble is bringing clicking back!!
Bubble retweeted
I’m doing another AMA on October 22 at 1 PM ET, so come ask me anything about Agent 2 and the Bubble MCP. I’ll also be showing off a few things the team has been cooking up. Register and submit your questions in advance: luma.com/9tbroskt
Paul chose Bubble for his first game because the visual editor let him get the tiny details right. Civic Duty is live in the App Store, and Carlton's first shift is waiting: apps.apple.com/gb/app/civic-…
Each decision affects Carlton's money, his job, and his life, and the game keeps a running score for each, with bonuses for a streak of good calls. All of that math runs in backend workflows on Bubble's servers, so the screen in your hand only has to worry about looking good.
Behind every car you inspect is a row in Bubble's database, like a row in a spreadsheet, with boxes ticked for details such as whether it has a permit or sits in a legal spot. The game reads those rows to decide what appears on screen, so Paul could create as many levels as he wanted without designing each one by hand.







