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I wrote a guide on Raven in Rev 2.1 for those new to the character. Check it out:
drive.google.com/open?id=148…
Just some small observations while labbing. If you're too close after H or OD Cruel Shoulder to link the cr.HK followup, you get an auto-timed safejump. #SF6_Arjun
No idea if this would ever be worth over just cashing out the 5U stock on a full combo, but Versusia can apply a similar concept to autotime a meaty 66M that is +1 on block. It's a little complicated because everything needs to be ASAP, including both the 623H-U and jU. #GBVSR_VE
This is some great research! The only thing I think might be off is the bit about 66L. Fastest 66L is 9f, so with +4, there should be a 1f window to beat out mashing. Luckily, they added the dash attack buffer, but I've had trouble making this consistent without the dash button.
Autocombo overheads are 18f, and the new Chain Attack lets us combo off them. Id's 22H is a 19f low that gives a combo anywhere. These give him a 50-50 on block with both sides of the mix giving a combo. My combos are probably sub-par, but this is more proof-of-concept. #GBVSR_ID
Stephen Tchaou retweeted
Your top 8 Finalists for Rev 2 last night!
Thanks for playin' and putting on a great show!
#FFTF6
🥇@DDDS_Main
🥈 @Large_Laddie
🥉 @bubbaex
🏅 @TsC_Jigz510
🏅 RCC|Junk Lion
🏅@SBZ_Ky
🏅 Znacky09
🏅 @ginger_ale_man7
In the same cancel situation, left one gives shoryuken special and right one gives hadoken special. The frames are almost equivalent except where the left one has 5 frames of holding right, the right one has 4 frames of holding right and a frame of neutral. Make sure you're clean
This input reader seems so finnicky. If you don't input your DPs cleanly ending in down-forward, it feels like anything could happen. I'm not very used to 236 being prioritized over 623 when 6236 is input, but the game isn't even being consistent in that #MARVELTōkonFightingSouls
This input reader seems so finnicky. If you don't input your DPs cleanly ending in down-forward, it feels like anything could happen. I'm not very used to 236 being prioritized over 623 when 6236 is input, but the game isn't even being consistent in that #MARVELTōkonFightingSouls
The actual amount of landing recovery is character specific actually. For instance, Wolverine's 623X specials leave him with ~9 frames of landing recovery. The other details remain the same, though. If he double jumps before landing, then he clears all of the landing recovery.
Haven't had the most time to look at this extensively, but it seems like some actions leave you actionable in the air but with ~4 frames of landing recovery where you cannot block. Double jumping (not air dashing) during this time seems to clear the landing recovery. #MARVELTōkon
Haven't had the most time to look at this extensively, but it seems like some actions leave you actionable in the air but with ~4 frames of landing recovery where you cannot block. Double jumping (not air dashing) during this time seems to clear the landing recovery. #MARVELTōkon
Somehow, someone literally saying "we will not be running Avatar at any of our events" is construed as 'locals banning avatar.' So if TOs decide what games they want to run at their own events, they are banning all the other games? What kind of logic is this?
Combo Breaker Results:
1st in Chaos Code NEXT
5th in Daemon Bride
5th in Chaos Code NSC
257th in Mystery Game 🫠
17th in Mystery 2v2
Was expecting to chill this CB, but somehow ended up in more brackets than usual and still had to return on Sunday for top 24 in Mystery 2v2. 1/3
Overall, I'm pretty happy with those results. I've just gotta make sure to spend some future time in Daemon Bride learning more matchups. Some cool games in Mystery and the Indie fighters section to check out later. 2/3
Finally back and able to gather my thoughts.
After a long travel and incredible jet lag I can confidentially say that @SlashbackEvent was well worth it.
For a complete spur of the moment suggest from @Cammachino after having just met at Frosties, it was more than I could imagine. Being able to meet with such incredible people, there are almost too many to thank.
For starters I am incredibly thankful to the staff for allowing me to hop on the mic. Coming from abroad, I thought the chances would be slim to none, but they trusted me with capstone slots for my favorite games.
I do have mixed feelings about my performance. Despite my best efforts to mitigate the jet lag, I feel like I severely under performed for BBCF top 8 due to exhaustion. Its an incredibly daunting task to speak on the performances of a community I have only very recently begun to connect with. Nevertheless, I am super grateful to the people who came up to show appreciation for my efforts.
Shoutouts ofc to my co-comms @XiePlus, @bubbaex, and @DeadwardFGC for carrying me through the community matchup knowledge.
Also very thankful to @DarkGravityFlam, @JDxImpetus, and @kilovollt for the day 1 good vibes and letting us chill for the hotel tv/ironing board sets.
Thank you again to all the incredible people I talked to at the event.
I hope to be back sooner than later. To my EU peeps, do not sleep on regionals.















