Occular Malice ๐ณ๏ธโ๐ retweeted
My concern is that a โNo AIโ filter could end up being a net negative for transparency. It would give developers an incentive to leave out the disclosure, and thereโs only so much @valvesoftware could realistically verify.
AI code is a good example of something developers could quietly use without it being obvious to anyone playing the game.
Giving players more choice is a good thing. But if disclosing AI use means losing visibility through a filter - or potentially being disadvantaged in recommendations - then I worry weโll get fewer honest disclosures, rather than less AI.
ign.com/articles/steam-fans-โฆ
We aren't just watching AI technology evolve, we're standing right at the steepest most explosive inflection point of the AI Sigmoid Curve. The exponential wall is here. Where do you think we land when this curve hits the next horizon?
I'm open to talk to people about the old days of game development. XNA, XBLA. Those were the Golden Years IMHO.
Any chance we can stop spreading misinformation about these reverse-engineered apps that are all the rage. They are not open-source versions. They are not clean room implementations. They do not make the original apps abandonware. We are not cooked.
Kenny just does what he does best. Giving away free game dev tools.
Kenney Shape is now FREE! (and it'll remain free, forever) โจ
Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects!
kenney.itch.io/kenney-shape
This. This is the way to use AI in game development. Not one-shotting Doom or replacing talented voice actors.
Examples of how I use AI in game development that artists and developers can relate to.
1. Important art assets into a custom engine.
2. Figuring out a weird linking error.
3. Adjusting the heightmap.
4. Mass converting textures into various DDS formats.
5. Mass adjusting the balance in a game.
6. Reviewing crash logs to find the code that actually has the bug.
7. Editing change logs.
8. Adjusting LUT.
9. Fixing CMAKE issues.
10. Finding that code that is causing a 400ms hitch in framerate.
These are all things that, over the years, have cost developers massive amounts of time that could have been better spent actually, you know, making the game.
So is @sama going to rename OpenAI to OpenSI now? What a waste of time.
Occular Malice ๐ณ๏ธโ๐ retweeted
'People Playground' has disabled its @Steam Workshop following another malware outbreak.
@mestiez warns affected users that the malware may delete personal files, damage Steam/Steam Cloud data and even republish itself through the Workshop to spread further.
If you use 'People Playground' mods and launched the game on September 21st between 18:00 and 20:00 CEST, Mestiez recommends running an antivirus scan, deleting everything in the game's Mods folder and changing your @discord password.
Don't reopen the game until the all-clear.
The potential ability for malware to republish itself through Steam Workshop is particularly concerning.
I'm watching for further technical analysis of exactly how this worked - and whether @valvesoftware intends to introduce any wider safeguards.
store.steampowered.com/news/โฆ
Occular Malice ๐ณ๏ธโ๐ retweeted
Replying to @potatopleasee
@potatopleasee bears striking similarities to @Radoslaw_Klasa's GMTK prototype - but this is disputed, not settled.
Klasa alleges his concept was cloned; @GoldenHornDev says it never saw his game and developed its own independently.
Occular Malice ๐ณ๏ธโ๐ retweeted
UPDATE: @Lootbound_'s Paid Positive Reviews
@ArtDock1 has now responded to our investigation. However, their response still leaves major questions unanswered.
Our full follow-up: steamcommunity.com/groups/Seโฆ
Occular Malice ๐ณ๏ธโ๐ retweeted
Save a 4K wallpaper as a JPEG, then try to get the 4K back. You can't. A prompt is lossy too.
Hand it to someone else and you get a different app. Clone the repo and you get mine.
Prompting is not programming, people.
hanselminutes.com/1055/
Full length Visual Studio @code documentary
I don't care what the haters say, this preview just looks incredible. As a game developer, my head is spinning on how they got this much detail and activity in the system. Enjoy! youtube.com/watch?v=tJbzMqJGโฆ #gtavฤฑ
Occular Malice ๐ณ๏ธโ๐ retweeted
store.steampowered.com/app/5โฆ The official Steam Page is now live. Please, feel to give it a wishlist!
There are so many "The Day Before" clones out there. Survival zombie games set in an urban area with crafting. Imagine if all of us got together and made a single game rather than 20 mediocre ones?
Hey @TeamYouTube can a human being look at this please. This automated flagging is getting out of hand.
Over three years poured into my channel, never a single warning, and itโs all gone.
I can guarantee a real human never looked at my @YouTube channel. My channel is meant for relaxation.
@YouTubeCreators FIX THIS.

ALT Screenshot of an email: Hi Christie Skylar, we have reviewed your appeal for the following channel. Christie Skylar ASMR. We reviewed your channel carefully and Iโve confirmed that it violates our sex and nudity policy. We know this is probably disappointing news but itโs our job to make sure that is a safe place for all how this affects your channel. We wonโt be putting your channel back up on YouTube. Learn about your resolution options. Thanks the YouTube team


















