I say this without snark (maybe a little cynicism) but the most likely explanation for all of this is monetization. It's easier to sell weapon skins when there's less barriers to using your favourite gun.
The BF6 Beta results were inevitable and this is the exact response I predicted. Open vs Closed Weapons was never a fair comparison when one playlist is buried, unexplained and hidden from casual players with a HULU style user interface... Of course most people stick with the default.
The Beta didn’t "prove" players prefered Open Weapons. It only proved how easy it is to steer data when you control visibility. One option was front and center with exclusive modes and the other was pushed aside with no context.
That’s not player preference. That’s rigging the outcome. You didn't discover what players want, you decided it. I'm excited for launch and I'll be playing a mix of both depending on the friend group I'm playing with but let's not pretend this "player driven data" was even remotely fair.
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This guy gets it.
By surrendering to an 'open weapons' default, Battlefield 6 is giving up the most special thing about Battlefield pcgamer.com/games/fps/by-sur…
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Bruce W.K. retweeted
Outlaws! Incoming transmission from our development team - click below for the article as our Creative Director, Drew Rechner, takes you through our thoughts and plans for the development of Star Wars Outlaws!
🔗 ubi.li/Q6jzd
Bruce W.K. retweeted
Security at work is getting tighter these days... @UbiMassive – at Copenhagen, Denmark
👀
#UbiForward is right around the corner and we cannot wait to show you more! Join us on June 10th at 12PM PDT/ 9 PM CEST to learn more about #StarWarsOutlaws
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NEW: Marathon's creative direction has reportedly shifted under Ziegler's leadership, "moving away from custom player characters in favor of a selectable cast of heroes."
(via @IGN)
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The director of Dragon's Dogma 2 has said he wants players to properly travel through the game's world instead of using fast travel.
Hideaki Itsuno says if a player relies on fast travel it suggests "your game is boring".
vgc.news/news/dragons-dogma-…
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The most elegant and concise review of Starfield needs no words:
youtu.be/a_lu152g5aM?si=rbR_…
"Avocado and toast" guy is back with another banger
Property developer and CEO Tim Gurner: "We need to see unemployment rise. Unemployment has to jump 40, 50 percent in my view. We need to see pain in the economy. We need to remind people that they work for the employer, not the other way around."
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The omission of *any* sort of ground vehicle is truly baffling. I like Starfield, but the things they chose to prioritize vs ignore/omit entirely is extremely strange to me, especially when looking at how all of the game's different systems and sandboxes interact with one another
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*insert Nix emoji*
Massive's team is thrilled to offer a sneak peek into the creation of #StarWarsOutlaws in collaboration with Lucasfilm Games.
Discover exclusive behind-the-scenes footage to see how we've built iconic and new locations in this open-world experience.
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Very excited to finally be able to share with the world what we've been working on, and in case anyone missed it, here's the gameplay reveal for #StarWarsOutlaws 👀
youtu.be/c7K2TA0bBpY
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