
Animator @RiotGames on #Valorant Check out some other artwork on my Instagram @brendananimate
Los Angeles, CA
Joined October 2015
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This skinline was a blast to work on. Honored to work with such amazing artists!
I did want to thank the team for giving me so much creative freedom and trust. Very happy and proud of the end result. Enjoy!
#valorant #animation #katana #playvalorant #riot #riotgames
Animating Veto’s chain ⛓️💥 on his character Select with limited controllers
#valorant #riotgames #animation #gamedev #animationtip #maya #autodeskmaya #veto #valorantveto
Record reference, plan things out, but, most importantly do things with love so that they come out as best as they can
#valorant #riotgames #animation #gamedev #animationtip #maya #autodeskmaya #unreal
Pay attention to your spacing while you animate to ensure that things feel like the have a lot of energy
Here is an example with #veto on #valorant
#riotgames #animation #gamedev #valorantveto #gamedev
Dolmir’s Revenge.
I did the Marquee. Meaning that I did the weapon that is most representative of the skin, we prove it out and then for this case @kaileyani did the rest of the guns and @jevremocni did the finisher!
Both kicked butt!
#valorant #riotgames #animation #gamedev
Remember to add texture to your animations to make them feel alive. And try to make a motif. Motifs are important for cohesion.
#valorant #riotgames #animation #gamedev #animationtip #veto #valorantveto #maya #autodeskmaya #unreal
Animating the abilities on Veto was awesome
The interceptor was the first ability I did for him. Its the one I resonated the most and had the most ideas for.
Here is a little behind the scenes process
#valorant #riotgames #animation #gamedev #veto #valorantveto
My process when it comes to using #reference while animating #valorantveto on #valorant #riotgames
#animation #gamedev #veto #autodeskmaya #animationtip #unreal
#Veto #animation
This was my pitch video for the team. This is step 0
From there we have a discussion to see if we want to go in this direction or not and how to plus it.
This was one of my favorite days in the office.laughing at my monitor all day.
#valorant #riotgames #gamedev
Character Select i did for #Veto of #Valorant
I love him so much 💙 he’s so hansome
Go forth my child and wreak some havoc!
#RiotGames #animation #gamedev #valorantveto
Talking about action and reaction. A core principle of #animation with the Radiant Entertainment System
#valorant #riotgames #gamedev #maya #animationtip #autodeskmaya #unreal
Radiant Entertainment System was my second skinline that I worked on on #VALORANT
On the Ghost inspect I animated a sequence of button presses. Can you guess where its from?
#riotgames #animation #gamedev #autodeskmaya #unreal
Very fist #VALORANT skinline I worked on all by myself!
Still proud of it
#animation #gamedev #autodeskmaya #riotgames #vct #champions
I animated the finisher for #PreludeToChaos
the 2.0 is coming out and I wanted to show a little bit of thought that went into the #animation of it
#valorant #riotgames #animationtip #gamedev #maya #unrealengine
Brendan Russert retweeted
Act 6 COMPETITIVE MAP ROTATION
Ascent and Lotus are out. Pearl and Split return.

ALT This image is designed to inform VALORANT players about upcoming changes to the competitive map pool. The graphic employs a white and red color scheme, featuring four maps. The top two maps showing Ascent and Lotus are blurred with the word “OUT” written across it. Below is a clear image of the maps Pearl and Split with the word “IN” displayed at their center.
The first transforming Malee on #VALORANT ??
I think so… i loved working on this #skinline so much!
#riotgames #animation #gamedev #animationtip #maya #unreal #nocturnum #RATanimator
Here is a little #animationtip for how to set yoir curves in #Maya when you animate
#VALORANT #RiotGames #animation #gamedev #bubblegumdeathwish
