Brendan Russert (@BrendanAnimate) header
Brendan Russert (@BrendanAnimate) profile picture

Animator @RiotGames on #Valorant Check out some other artwork on my Instagram @brendananimate

Los Angeles, CA
Joined October 2015
Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)Photo by Brendan Russert (@BrendanAnimate)
This skinline was a blast to work on. Honored to work with such amazing artists! I did want to thank the team for giving me so much creative freedom and trust. Very happy and proud of the end result. Enjoy! #valorant #animation #katana #playvalorant #riot #riotgames
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Animating Veto’s chain ⛓️‍💥 on his character Select with limited controllers #valorant #riotgames #animation #gamedev #animationtip #maya #autodeskmaya #veto #valorantveto
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Record reference, plan things out, but, most importantly do things with love so that they come out as best as they can #valorant #riotgames #animation #gamedev #animationtip #maya #autodeskmaya #unreal
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Pay attention to your spacing while you animate to ensure that things feel like the have a lot of energy Here is an example with #veto on #valorant #riotgames #animation #gamedev #valorantveto #gamedev
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Dolmir’s Revenge. I did the Marquee. Meaning that I did the weapon that is most representative of the skin, we prove it out and then for this case @kaileyani did the rest of the guns and @jevremocni did the finisher! Both kicked butt! #valorant #riotgames #animation #gamedev
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Remember to add texture to your animations to make them feel alive. And try to make a motif. Motifs are important for cohesion. #valorant #riotgames #animation #gamedev #animationtip #veto #valorantveto #maya #autodeskmaya #unreal
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Animating the abilities on Veto was awesome The interceptor was the first ability I did for him. Its the one I resonated the most and had the most ideas for. Here is a little behind the scenes process #valorant #riotgames #animation #gamedev #veto #valorantveto
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#Veto #animation This was my pitch video for the team. This is step 0 From there we have a discussion to see if we want to go in this direction or not and how to plus it. This was one of my favorite days in the office.laughing at my monitor all day. #valorant #riotgames #gamedev
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Character Select i did for #Veto of #Valorant I love him so much 💙 he’s so hansome Go forth my child and wreak some havoc! #RiotGames #animation #gamedev #valorantveto
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Talking about action and reaction. A core principle of #animation with the Radiant Entertainment System #valorant #riotgames #gamedev #maya #animationtip #autodeskmaya #unreal
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Radiant Entertainment System was my second skinline that I worked on on #VALORANT On the Ghost inspect I animated a sequence of button presses. Can you guess where its from? #riotgames #animation #gamedev #autodeskmaya #unreal
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Very fist #VALORANT skinline I worked on all by myself! Still proud of it #animation #gamedev #autodeskmaya #riotgames #vct #champions
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Evori Dreamwings Finisher Animation #valorant #riotgames #gamedev
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I animated the finisher for #PreludeToChaos the 2.0 is coming out and I wanted to show a little bit of thought that went into the #animation of it #valorant #riotgames #animationtip #gamedev #maya #unrealengine
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Brendan Russert retweeted
Act 6 COMPETITIVE MAP ROTATION Ascent and Lotus are out. Pearl and Split return.
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The first transforming Malee on #VALORANT ?? I think so… i loved working on this #skinline so much! #riotgames #animation #gamedev #animationtip #maya #unreal #nocturnum #RATanimator
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