By day: Studio Director @romerogamesltd By night: Writer. PhD @TCDEnglish. Words: @TheDublinReview @TOLKA @StingingFly @TNOlitmag Speaking: info@romero.com

Galway, Ireland
Joined January 2009
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Brenda L Romero retweeted
I’m thrilled to announce Knee-Deep in the’90s: The First Person Shooters 🔫 That Defined a Decade! 🎙️Based on new & archival interviews 💾Deep dives into 20+ games 📚Available in all formats 📆 Releases on 12.10 (Doom's anniversary!) 1/4 🧵
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Brenda L Romero retweeted
Today is our 11th birthday! We are so grateful for all the support we have received during that time. Here’s to many more years and memories. ❤️
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Brenda L Romero retweeted
The 13 Most Influential Games Ever Made polygon.com/most-influential…
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Brenda L Romero retweeted
'Thank you so much for the best weekend ever': id Software's founders had a great time at QuakeCon pcgamer.com/games/thank-you-…
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Quake 3
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Brenda L Romero retweeted
Thank you so much for the best weekend ever. ❤️ #QuakeCon @QuakeCon
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Replying to @BadCatzGaming
No idea. It’s on my iPhone.
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I did it.
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Replying to @JoeSiegler
That’s amazing, Joe!
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Brenda L Romero retweeted
What an incredible honor, and DOOM is the only video game on the list! Congrats to DOOM devs, players, modders, and the entire games community. This one is for all of us. Thanks @GenePark @washingtonpost!
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I’d like to return to this thread where I referred to the game industry as being a trash fire. Some corrected me to talk about record profits. How about record layoffs? I am fucking bereft at the state of it.
When I referred to the industry as being “crashier” now than it was in 1983, I meant how it feels to live and work in this industry as a developer, not in terms of industry revenue.
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Brenda L Romero retweeted
I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people. A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them). I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
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Replying to @owenmahoney
Excellent piece.
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Congrats to Ardan on taking over our old (but much loved) space in Galway City centre! Romero Games moved to its new office in Dockgate on Merchants Road in 2023.
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The fact that parts of the industry are reporting record profits while so many developers feel exhausted, uncertain, and disposable only makes the disconnect feel even greater.
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What saddens me most is seeing veteran devs leave the industry entirely, taking decades of institutional knowledge with them. Younger devs who grew up loving games and dreamed of making them are wondering if there’s a future for them here at all.
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In my 40+ years making games, this has felt like the hardest period to navigate for game devs. It’s difficult to find or hold onto work, difficult to secure funding, and difficult to break through and find an audience. Incredibly talented people are struggling.
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Today, the industry is massive, yet in just the last few years, 10s of thousands of devs have lost their jobs, including dozens at my own studio. Almost everyone knows someone who has been laid off, had projects canceled, lost funding, or left the industry altogether.
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When the industry crashed in ’83, some studios didn’t survive and many friends lost their jobs. But the industry was also much smaller and less connected.
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