React-Three-Fiber maximalist ~ peasant

🟧 609.bitmap
Joined November 2017
🗺️ updated importMap for working with React-Three-Fiber on-chain: ordinals.com/inscription/c0d… import maps let you assign global names/specifiers to javascript modules, so you can import like: import React from "react" includes R3F, drei, VRM avatars + more, dm if you need help~
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bop retweeted
Ord 0.29.1 is now available! A couple of notable changes: - Correctly deserialize Bitcoin Core RPC responses containing anchor outputs - New recursive endpoint `/r/block/<QUERY>` that returns the entire block Share and enjoy! github.com/ordinals/ord/rele…
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I made a small bitmap clip creator using @boppleton's LiveOCI and pulling data from the Ordinals API. Feel free to use AI to modify or use it as a starting point for another idea bitlodo.github.io/bitmap-cli… github.com/bitlodo/bitmap-cl…
🟧 bitmap LiveOCI (live on-chain indexer) 🧪alpha > get any bitmap inscription ID or sat, up to the latest block import from js module: 🔗ordinals.com/content/0c18b83… const id = await getBitmapInscriptionId(blockheight) or const sat = await getBitmapSat(blockheight) more info 👇
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📙 you can now build a full bitmap index on-chain with the LiveOCI dashboard 📚 [Local Indexing] tab: pulls inscription IDs, u can also enable images, blocktributes, sats etc 🔎 use [Compare] tab to diff check an outside index (.csv or json) 🔗ordinals.com/content/0c1d5fb…
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🟧 bitmap LiveOCI (live on-chain indexer) 🧪alpha > get any bitmap inscription ID or sat, up to the latest block import from js module: 🔗ordinals.com/content/0c18b83… const id = await getBitmapInscriptionId(blockheight) or const sat = await getBitmapSat(blockheight) more info 👇
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🧱 block parser (classifies all transactions in a block, parses inscriptions from witness data): ordinals.com/content/bbbb217…
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❗️ indexing rules still need consensus to account for edge cases! ☠️ example: this does NOT count inscriptions with encoding (brotli/gz), or delegates a brotli compressed bitmap could be valid tho since technically it would be served from ord w/ the right content.. thoughts? 🫵
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just inscribed some bitmap collection galleries~ 📙 999 club 📙 pristine punks 📙 standard punks 📙 wide neck punks 📙 5tx perfect punks 📙 7tx perfect punks these patterns can never occur again, so won't need updates view all: ordinals.com/children/609b51…
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🟧 updated bitmap OCI (on-chain index) module (up to 942000.bitmap) retrieve the sat # or inscription ID for a bitmap through recursion: ordinals.com/content/942b588… (feat. @BitMap_News)
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whaaaat nice!!! 🤠🟧
Replying to @Tomb52O @boppleton
My killer carnival ride ALMOST works correctly, but I have never had it in an environment before with a working avatar to boot! I must return to this in Blender and get it working correctly
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🌲 three.js tip: use alphaToCoverage for foliage! instead of transparent=true (alpha blending; sorting issues, more overdraw) or alphaTest (fragment discard; sorting works, but jagged edges) alphaToCoverage (A2C) gives you smooth edges without the sorting/overlap headaches!
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here's a react-three-fiber VRM character controller setup w/ some other components to try out/use: 🟧 demo: ordinals.com/content/cccc29e… 💻 source code: github.com/ordengine/r3f-cha… the repo can be used as a template, has 2 vite configs (regular website build or inscription HTML file)
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the VRM component takes .vrma animation files (defaults are by @quaternius!), or: { src: 'anyMixamoAnim.fbx', type: 'fbx' } to use mixamo animations directly! github.com/ordengine/r3f-cha… lots of other things in the repo like instanced grass and texture baking, DM any questions~
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how im rendering 500 entities w/ chat in three.js: ~ animations baked into a VAT (vertex animation texture) ~ movement updated per instance in vertex shader (thru attribute buffers) ~ chat font baked into a texture atlas, each letter = instanced plane (no DOM elements needed!)
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sphinx of black quartz, judge my vow! ordinals.com/117590761
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backup of InscribedSpace bitmap builds pulled from their server a few months ago, should have pretty much all of them: github.com/ordengine/inscrib…
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